mirror of
https://github.com/ZDoom/Raze.git
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186 lines
5.2 KiB
C++
186 lines
5.2 KiB
C++
#pragma once
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#include <string>
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#include <memory>
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#include "canvas.h"
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#include "rect.h"
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#include "colorf.h"
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#include "../window/window.h"
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class Canvas;
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class Timer;
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enum class WidgetType
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{
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Child,
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Window,
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Popup
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};
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class Widget : DisplayWindowHost
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{
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public:
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Widget(Widget* parent = nullptr, WidgetType type = WidgetType::Child);
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virtual ~Widget();
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void SetParent(Widget* parent);
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void MoveBefore(Widget* sibling);
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std::string GetWindowTitle() const;
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void SetWindowTitle(const std::string& text);
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// Icon GetWindowIcon() const;
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// void SetWindowIcon(const Icon& icon);
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// Widget content box
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Size GetSize() const;
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double GetWidth() const { return GetSize().width; }
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double GetHeight() const { return GetSize().height; }
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// Widget noncontent area
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void SetNoncontentSizes(double left, double top, double right, double bottom);
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// Widget frame box
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Rect GetFrameGeometry() const;
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void SetFrameGeometry(const Rect& geometry);
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void SetFrameGeometry(double x, double y, double width, double height) { SetFrameGeometry(Rect::xywh(x, y, width, height)); }
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void SetWindowBackground(const Colorf& color);
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void SetWindowBorderColor(const Colorf& color);
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void SetWindowCaptionColor(const Colorf& color);
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void SetWindowCaptionTextColor(const Colorf& color);
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void SetVisible(bool enable) { if (enable) Show(); else Hide(); }
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void Show();
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void ShowFullscreen();
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void ShowMaximized();
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void ShowMinimized();
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void ShowNormal();
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void Hide();
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void ActivateWindow();
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void Close();
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void Update();
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void Repaint();
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bool HasFocus();
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bool IsEnabled();
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bool IsVisible();
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void SetFocus();
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void SetEnabled(bool value);
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void SetDisabled(bool value) { SetEnabled(!value); }
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void SetHidden(bool value) { if (value) Hide(); else Show(); }
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void LockCursor();
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void UnlockCursor();
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void SetCursor(StandardCursor cursor);
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void CaptureMouse();
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void ReleaseMouseCapture();
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bool GetKeyState(EInputKey key);
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std::string GetClipboardText();
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void SetClipboardText(const std::string& text);
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Widget* Window();
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Canvas* GetCanvas();
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Widget* ChildAt(double x, double y) { return ChildAt(Point(x, y)); }
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Widget* ChildAt(const Point& pos);
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Widget* Parent() const { return ParentObj; }
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Widget* PrevSibling() const { return PrevSiblingObj; }
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Widget* NextSibling() const { return NextSiblingObj; }
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Widget* FirstChild() const { return FirstChildObj; }
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Widget* LastChild() const { return LastChildObj; }
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Point MapFrom(const Widget* parent, const Point& pos) const;
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Point MapFromGlobal(const Point& pos) const;
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Point MapFromParent(const Point& pos) const { return MapFrom(Parent(), pos); }
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Point MapTo(const Widget* parent, const Point& pos) const;
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Point MapToGlobal(const Point& pos) const;
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Point MapToParent(const Point& pos) const { return MapTo(Parent(), pos); }
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static Size GetScreenSize();
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protected:
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virtual void OnPaintFrame(Canvas* canvas) { }
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virtual void OnPaint(Canvas* canvas) { }
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virtual void OnMouseMove(const Point& pos) { }
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virtual void OnMouseDown(const Point& pos, int key) { }
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virtual void OnMouseDoubleclick(const Point& pos, int key) { }
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virtual void OnMouseUp(const Point& pos, int key) { }
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virtual void OnMouseWheel(const Point& pos, EInputKey key) { }
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virtual void OnMouseLeave() { }
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virtual void OnRawMouseMove(int dx, int dy) { }
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virtual void OnKeyChar(std::string chars) { }
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virtual void OnKeyDown(EInputKey key) { }
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virtual void OnKeyUp(EInputKey key) { }
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virtual void OnGeometryChanged() { }
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virtual void OnClose() { delete this; }
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virtual void OnSetFocus() { }
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virtual void OnLostFocus() { }
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virtual void OnEnableChanged() { }
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private:
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void DetachFromParent();
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void Paint(Canvas* canvas);
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// DisplayWindowHost
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void OnWindowPaint() override;
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void OnWindowMouseMove(const Point& pos) override;
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void OnWindowMouseDown(const Point& pos, EInputKey key) override;
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void OnWindowMouseDoubleclick(const Point& pos, EInputKey key) override;
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void OnWindowMouseUp(const Point& pos, EInputKey key) override;
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void OnWindowMouseWheel(const Point& pos, EInputKey key) override;
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void OnWindowRawMouseMove(int dx, int dy) override;
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void OnWindowKeyChar(std::string chars) override;
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void OnWindowKeyDown(EInputKey key) override;
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void OnWindowKeyUp(EInputKey key) override;
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void OnWindowGeometryChanged() override;
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void OnWindowClose() override;
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void OnWindowActivated() override;
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void OnWindowDeactivated() override;
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void OnWindowDpiScaleChanged() override;
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WidgetType Type = {};
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Widget* ParentObj = nullptr;
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Widget* PrevSiblingObj = nullptr;
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Widget* NextSiblingObj = nullptr;
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Widget* FirstChildObj = nullptr;
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Widget* LastChildObj = nullptr;
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Timer* FirstTimerObj = nullptr;
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Rect FrameGeometry = Rect::xywh(0.0, 0.0, 0.0, 0.0);
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Rect ContentGeometry = Rect::xywh(0.0, 0.0, 0.0, 0.0);
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Colorf WindowBackground = Colorf::fromRgba8(240, 240, 240);
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struct
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{
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double Left = 0.0;
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double Top = 0.0;
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double Right = 0.0;
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double Bottom = 0.0;
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} Noncontent;
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std::string WindowTitle;
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std::unique_ptr<DisplayWindow> DispWindow;
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std::unique_ptr<Canvas> DispCanvas;
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Widget* FocusWidget = nullptr;
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Widget* CaptureWidget = nullptr;
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Widget* HoverWidget = nullptr;
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StandardCursor CurrentCursor = StandardCursor::arrow;
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Widget(const Widget&) = delete;
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Widget& operator=(const Widget&) = delete;
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friend class Timer;
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};
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