raze/libraries/ZWidget/include/zwidget/core/widget.h

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2024-01-04 19:37:57 +00:00
#pragma once
#include <string>
#include <memory>
#include "canvas.h"
#include "rect.h"
#include "colorf.h"
#include "../window/window.h"
class Canvas;
class Timer;
enum class WidgetType
{
Child,
Window,
Popup
};
class Widget : DisplayWindowHost
{
public:
Widget(Widget* parent = nullptr, WidgetType type = WidgetType::Child);
virtual ~Widget();
void SetParent(Widget* parent);
void MoveBefore(Widget* sibling);
std::string GetWindowTitle() const;
void SetWindowTitle(const std::string& text);
// Icon GetWindowIcon() const;
// void SetWindowIcon(const Icon& icon);
// Widget content box
Size GetSize() const;
double GetWidth() const { return GetSize().width; }
double GetHeight() const { return GetSize().height; }
// Widget noncontent area
void SetNoncontentSizes(double left, double top, double right, double bottom);
// Widget frame box
Rect GetFrameGeometry() const;
void SetFrameGeometry(const Rect& geometry);
void SetFrameGeometry(double x, double y, double width, double height) { SetFrameGeometry(Rect::xywh(x, y, width, height)); }
void SetWindowBackground(const Colorf& color);
void SetWindowBorderColor(const Colorf& color);
void SetWindowCaptionColor(const Colorf& color);
void SetWindowCaptionTextColor(const Colorf& color);
void SetVisible(bool enable) { if (enable) Show(); else Hide(); }
void Show();
void ShowFullscreen();
void ShowMaximized();
void ShowMinimized();
void ShowNormal();
void Hide();
void ActivateWindow();
void Close();
void Update();
void Repaint();
bool HasFocus();
bool IsEnabled();
bool IsVisible();
void SetFocus();
void SetEnabled(bool value);
void SetDisabled(bool value) { SetEnabled(!value); }
void SetHidden(bool value) { if (value) Hide(); else Show(); }
void LockCursor();
void UnlockCursor();
void SetCursor(StandardCursor cursor);
void CaptureMouse();
void ReleaseMouseCapture();
bool GetKeyState(EInputKey key);
std::string GetClipboardText();
void SetClipboardText(const std::string& text);
Widget* Window();
Canvas* GetCanvas();
Widget* ChildAt(double x, double y) { return ChildAt(Point(x, y)); }
Widget* ChildAt(const Point& pos);
Widget* Parent() const { return ParentObj; }
Widget* PrevSibling() const { return PrevSiblingObj; }
Widget* NextSibling() const { return NextSiblingObj; }
Widget* FirstChild() const { return FirstChildObj; }
Widget* LastChild() const { return LastChildObj; }
Point MapFrom(const Widget* parent, const Point& pos) const;
Point MapFromGlobal(const Point& pos) const;
Point MapFromParent(const Point& pos) const { return MapFrom(Parent(), pos); }
Point MapTo(const Widget* parent, const Point& pos) const;
Point MapToGlobal(const Point& pos) const;
Point MapToParent(const Point& pos) const { return MapTo(Parent(), pos); }
static Size GetScreenSize();
protected:
virtual void OnPaintFrame(Canvas* canvas) { }
virtual void OnPaint(Canvas* canvas) { }
virtual void OnMouseMove(const Point& pos) { }
virtual void OnMouseDown(const Point& pos, int key) { }
virtual void OnMouseDoubleclick(const Point& pos, int key) { }
virtual void OnMouseUp(const Point& pos, int key) { }
virtual void OnMouseWheel(const Point& pos, EInputKey key) { }
virtual void OnMouseLeave() { }
virtual void OnRawMouseMove(int dx, int dy) { }
virtual void OnKeyChar(std::string chars) { }
virtual void OnKeyDown(EInputKey key) { }
virtual void OnKeyUp(EInputKey key) { }
virtual void OnGeometryChanged() { }
virtual void OnClose() { delete this; }
virtual void OnSetFocus() { }
virtual void OnLostFocus() { }
virtual void OnEnableChanged() { }
private:
void DetachFromParent();
void Paint(Canvas* canvas);
// DisplayWindowHost
void OnWindowPaint() override;
void OnWindowMouseMove(const Point& pos) override;
void OnWindowMouseDown(const Point& pos, EInputKey key) override;
void OnWindowMouseDoubleclick(const Point& pos, EInputKey key) override;
void OnWindowMouseUp(const Point& pos, EInputKey key) override;
void OnWindowMouseWheel(const Point& pos, EInputKey key) override;
void OnWindowRawMouseMove(int dx, int dy) override;
void OnWindowKeyChar(std::string chars) override;
void OnWindowKeyDown(EInputKey key) override;
void OnWindowKeyUp(EInputKey key) override;
void OnWindowGeometryChanged() override;
void OnWindowClose() override;
void OnWindowActivated() override;
void OnWindowDeactivated() override;
void OnWindowDpiScaleChanged() override;
WidgetType Type = {};
Widget* ParentObj = nullptr;
Widget* PrevSiblingObj = nullptr;
Widget* NextSiblingObj = nullptr;
Widget* FirstChildObj = nullptr;
Widget* LastChildObj = nullptr;
Timer* FirstTimerObj = nullptr;
Rect FrameGeometry = Rect::xywh(0.0, 0.0, 0.0, 0.0);
Rect ContentGeometry = Rect::xywh(0.0, 0.0, 0.0, 0.0);
Colorf WindowBackground = Colorf::fromRgba8(240, 240, 240);
struct
{
double Left = 0.0;
double Top = 0.0;
double Right = 0.0;
double Bottom = 0.0;
} Noncontent;
std::string WindowTitle;
std::unique_ptr<DisplayWindow> DispWindow;
std::unique_ptr<Canvas> DispCanvas;
Widget* FocusWidget = nullptr;
Widget* CaptureWidget = nullptr;
Widget* HoverWidget = nullptr;
StandardCursor CurrentCursor = StandardCursor::arrow;
Widget(const Widget&) = delete;
Widget& operator=(const Widget&) = delete;
friend class Timer;
};