raze/source/games/duke/src
2023-03-18 09:15:15 +11:00
..
actors.cpp - fixed enemy setup. 2023-01-28 16:33:15 +01:00
actors_d.cpp - scriptified the native part of FireflyFlyingEffect. 2023-01-28 16:31:45 +01:00
actors_lava.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
actors_r.cpp - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
animatesprites.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
animatesprites_d.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
animatesprites_r.cpp - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
bowling.cpp - code cleanup. 2022-12-11 19:45:38 +01:00
ccmds.cpp - Tidy up warptocoords CCMD since everything is in an actor now. 2023-03-17 17:28:04 +11:00
cheats.cpp - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly. 2023-03-17 12:29:37 +11:00
concmd.h
condef.h
conlabel.h
conlabeldef.h
constants.h - fixed enemy setup. 2023-01-28 16:33:15 +01:00
d_menu.cpp
dispatch.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
duke3d.h - Get mouse/controller input by pointed variable and not copy on return. 2023-03-17 20:58:11 +11:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - fixed enemy setup. 2023-01-28 16:33:15 +01:00
flags_r.cpp - scriptified the native parts of the powder keg. 2023-01-28 16:31:46 +01:00
funct.h - move the remaining parts of spawninitdefault to DukeActor::Initialize. 2023-01-28 16:33:35 +01:00
game.cpp - Duke: Only store one VMValue member on the stack in CallInitialize(). 2023-01-05 20:56:04 +11:00
game_misc.cpp - Tidy up coord stat to use gi->getConsoleActor() and also print pitch. 2023-03-17 17:28:26 +11:00
gamedef.cpp - use memset to clear 'gs' in loadconst. 2022-12-20 12:44:34 +01:00
gameexec.cpp - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly. 2023-03-17 12:29:37 +11:00
gameloop.cpp - Duke: Remove unnecessary playrunning() test within a loop. 2023-03-17 14:41:17 +11:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - implemented the 3 special switches 2022-12-29 13:32:30 +01:00
global.h - simplified several switch check blocks using the data from the definition files. 2022-12-29 13:32:30 +01:00
hudweapon_d.cpp - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
hudweapon_r.cpp - Eliminate BAngToDegree constant. 2022-12-11 19:46:26 +01:00
inlines.h - Duke: Reduce boilerplate from previous commit. 2023-03-16 22:24:34 +11:00
input.cpp - Move some Duke-specific stuff out of ApplyGlobalInput(). 2023-03-18 09:15:15 +11:00
namelist_d.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
namelist_r.h - RR: stop the bowling pins' tumbling animation when they come to a rest. 2023-01-08 18:46:42 +01:00
names.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly. 2023-03-17 12:29:37 +11:00
player_d.cpp - Move some Duke-specific stuff out of ApplyGlobalInput(). 2023-03-18 09:15:15 +11:00
player_r.cpp - Move some Duke-specific stuff out of ApplyGlobalInput(). 2023-03-18 09:15:15 +11:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h
premap.cpp - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly. 2023-03-17 12:29:37 +11:00
premap_d.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
premap_r.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
render.cpp - Rename PlayerAngles::RenderAngles to CameraAngles. 2023-03-17 14:20:36 +11:00
savegame.cpp - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly. 2023-03-17 12:29:37 +11:00
sbar.cpp - Duke: Make screen backdrop setup the same as the other games. 2023-01-13 11:06:42 +11:00
sectors.cpp - Duke: fixed access card activation delay. 2023-01-08 10:34:14 +01:00
sectors_d.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sectors_r.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
soundefs.h
sounds.cpp - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
sounds.h - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
spawn.cpp - move the remaining parts of spawninitdefault to DukeActor::Initialize. 2023-01-28 16:33:35 +01:00
spawn_d.cpp - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
spawn_r.cpp - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
types.h - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly. 2023-03-17 12:29:37 +11:00
vmexports.cpp - Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly. 2023-03-17 12:29:37 +11:00