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actors.cpp
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
actors_d.cpp
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- scriptified the native part of FireflyFlyingEffect.
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2023-01-28 16:31:45 +01:00 |
actors_lava.cpp
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
actors_r.cpp
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |
animatesprites.cpp
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
animatesprites_d.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
animatesprites_r.cpp
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |
bowling.cpp
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
ccmds.cpp
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- Tidy up warptocoords CCMD since everything is in an actor now.
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2023-03-17 17:28:04 +11:00 |
cheats.cpp
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- Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
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2023-03-17 12:29:37 +11:00 |
concmd.h
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condef.h
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conlabel.h
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conlabeldef.h
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constants.h
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
d_menu.cpp
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dispatch.cpp
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- consolidated the animwall code by using texture flags.
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2022-12-29 14:14:53 +01:00 |
duke3d.h
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- Get mouse/controller input by pointed variable and not copy on return.
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2023-03-17 20:58:11 +11:00 |
dukeactor.h
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
flags_d.cpp
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- fixed enemy setup.
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2023-01-28 16:33:15 +01:00 |
flags_r.cpp
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- scriptified the native parts of the powder keg.
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2023-01-28 16:31:46 +01:00 |
funct.h
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- move the remaining parts of spawninitdefault to DukeActor::Initialize.
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2023-01-28 16:33:35 +01:00 |
game.cpp
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- Duke: Only store one VMValue member on the stack in CallInitialize() .
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2023-01-05 20:56:04 +11:00 |
game_misc.cpp
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- Tidy up coord stat to use gi->getConsoleActor() and also print pitch.
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2023-03-17 17:28:26 +11:00 |
gamedef.cpp
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- use memset to clear 'gs' in loadconst.
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2022-12-20 12:44:34 +01:00 |
gameexec.cpp
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- Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
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2023-03-17 12:29:37 +11:00 |
gameloop.cpp
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- Duke: Remove unnecessary playrunning() test within a loop.
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2023-03-17 14:41:17 +11:00 |
gamevar.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
gamevar.h
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
global.cpp
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- implemented the 3 special switches
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2022-12-29 13:32:30 +01:00 |
global.h
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- simplified several switch check blocks using the data from the definition files.
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2022-12-29 13:32:30 +01:00 |
hudweapon_d.cpp
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- Minor input tidy-up.
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2023-02-04 17:05:18 +11:00 |
hudweapon_r.cpp
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- Eliminate BAngToDegree constant.
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2022-12-11 19:46:26 +01:00 |
inlines.h
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- Duke: Reduce boilerplate from previous commit.
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2023-03-16 22:24:34 +11:00 |
input.cpp
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- Move some Duke-specific stuff out of ApplyGlobalInput() .
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2023-03-18 09:15:15 +11:00 |
namelist_d.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
namelist_r.h
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- RR: stop the bowling pins' tumbling animation when they come to a rest.
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2023-01-08 18:46:42 +01:00 |
names.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
names_d.h
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
names_r.h
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- also renamed all RR tile names.
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2022-12-11 19:43:57 +01:00 |
noise.cpp
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
player.cpp
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- Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
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2023-03-17 12:29:37 +11:00 |
player_d.cpp
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- Move some Duke-specific stuff out of ApplyGlobalInput() .
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2023-03-18 09:15:15 +11:00 |
player_r.cpp
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- Move some Duke-specific stuff out of ApplyGlobalInput() .
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2023-03-18 09:15:15 +11:00 |
player_w.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
prediction.cpp
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
prediction.h
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premap.cpp
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- Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
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2023-03-17 12:29:37 +11:00 |
premap_d.cpp
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- consolidated the animwall code by using texture flags.
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2022-12-29 14:14:53 +01:00 |
premap_r.cpp
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- consolidated the animwall code by using texture flags.
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2022-12-29 14:14:53 +01:00 |
render.cpp
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- Rename PlayerAngles::RenderAngles to CameraAngles .
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2023-03-17 14:20:36 +11:00 |
savegame.cpp
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- Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
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2023-03-17 12:29:37 +11:00 |
sbar.cpp
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- Duke: Make screen backdrop setup the same as the other games.
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2023-01-13 11:06:42 +11:00 |
sectors.cpp
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- Duke: fixed access card activation delay.
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2023-01-08 10:34:14 +01:00 |
sectors_d.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
sectors_r.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
soundefs.h
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sounds.cpp
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
sounds.h
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
spawn.cpp
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- move the remaining parts of spawninitdefault to DukeActor::Initialize.
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2023-01-28 16:33:35 +01:00 |
spawn_d.cpp
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- Duke: fixed setup of purely scripted enemies,
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2023-02-09 17:34:59 +01:00 |
spawn_r.cpp
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- Duke: fixed setup of purely scripted enemies,
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2023-02-09 17:34:59 +01:00 |
types.h
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- Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
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2023-03-17 12:29:37 +11:00 |
vmexports.cpp
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- Duke: Remove player_struct::resurrected flag I added in 2021 and fix issue properly.
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2023-03-17 12:29:37 +11:00 |