raze/source
Christoph Oelckers a3d1420426 - remove int wrappers from CheckProximityWall
As laid out in the comment, the function is broken and only kept for compatibility purposes. Therefore it may not be refactored in any way and should retain its incorrect and often overflowing int math. The wrappers are only a refactoring marker and have no place here.
2022-10-22 12:16:55 +02:00
..
build - mathutil is not needed anymore. 2022-10-22 09:34:13 +02:00
common - floatified bounce() 2022-10-22 09:34:14 +02:00
core - deleted add_int_pos 2022-10-22 12:16:53 +02:00
games - remove int wrappers from CheckProximityWall 2022-10-22 12:16:55 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - mathutil is not needed anymore. 2022-10-22 09:34:13 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00