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328 lines
8.6 KiB
C++
328 lines
8.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software, you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY, without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program, if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source, 1996 - Todd Replogle
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Prepared for public release, 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names_r.h"
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BEGIN_DUKE_NS
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void initactorflags_r()
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{
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settileflag(TFLAG_WALLSWITCH, {
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HANDPRINTSWITCH,
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HANDPRINTSWITCH + 1,
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ALIENSWITCH,
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ALIENSWITCH + 1,
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MULTISWITCH,
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MULTISWITCH + 1,
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MULTISWITCH + 2,
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MULTISWITCH + 3,
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ACCESSSWITCH,
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ACCESSSWITCH2,
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PULLSWITCH,
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PULLSWITCH + 1,
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HANDSWITCH,
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HANDSWITCH + 1,
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SLOTDOOR,
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SLOTDOOR + 1,
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LIGHTSWITCH,
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LIGHTSWITCH + 1,
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SPACELIGHTSWITCH,
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SPACELIGHTSWITCH + 1,
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SPACEDOORSWITCH,
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SPACEDOORSWITCH + 1,
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FRANKENSTINESWITCH,
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FRANKENSTINESWITCH + 1,
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LIGHTSWITCH2,
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LIGHTSWITCH2 + 1,
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POWERSWITCH1,
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POWERSWITCH1 + 1,
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LOCKSWITCH1,
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LOCKSWITCH1 + 1,
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POWERSWITCH2,
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POWERSWITCH2 + 1,
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DIPSWITCH,
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DIPSWITCH + 1,
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DIPSWITCH2,
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DIPSWITCH2 + 1,
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TECHSWITCH,
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TECHSWITCH + 1,
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DIPSWITCH3,
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DIPSWITCH3 + 1,
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NUKEBUTTON,
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NUKEBUTTON + 1 });
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if (isRRRA()) settileflag(TFLAG_WALLSWITCH, {
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MULTISWITCH2,
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MULTISWITCH2 + 1,
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MULTISWITCH2 + 2,
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MULTISWITCH2 + 3,
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RRTILE8464,
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RRTILE8464 + 1 });
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settileflag(TFLAG_ADULT, {
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FEM10,
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NAKED1,
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FEMMAG1,
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FEMMAG2,
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STATUE,
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STATUEFLASH,
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OOZ,
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WALLBLOOD1,
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WALLBLOOD2,
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WALLBLOOD3,
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WALLBLOOD4,
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WALLBLOOD5,
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SUSHIPLATE1,
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SUSHIPLATE2,
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SUSHIPLATE3,
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SUSHIPLATE4,
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DOLPHIN1,
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DOLPHIN2,
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TOUGHGAL });
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settileflag(TFLAG_ELECTRIC, { HURTRAIL });
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settileflag(TFLAG_CLEARINVENTORY, { HURTRAIL, FLOORSLIME, FLOORPLASMA });
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settileflag(TFLAG_SLIME, { FLOORSLIME, FLOORSLIME + 1, FLOORSLIME + 2 });
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for (auto& fa : gs.actorinfo)
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{
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fa.falladjustz = 24;
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}
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if (isRRRA())
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{
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gs.actorinfo[HULKBOAT].falladjustz = 12;
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gs.actorinfo[MINIONBOAT].falladjustz = 3;
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gs.actorinfo[CHEERBOAT].falladjustz = gs.actorinfo[EMPTYBOAT].falladjustz = 6;
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}
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gs.actorinfo[DRONE].falladjustz = 0;
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setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
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BOULDER,
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BOULDER1,
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EGG,
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RAT,
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TORNADO,
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BILLYCOCK,
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BILLYRAY,
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BILLYRAYSTAYPUT,
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BRAYSNIPER,
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DOGRUN,
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LTH,
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HULKJUMP,
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BUBBASTAND,
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HULK,
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HULKSTAYPUT,
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HEN,
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DRONE,
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PIG,
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RECON,
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MINION,
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MINIONSTAYPUT,
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COOT,
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COOTSTAYPUT,
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SHARK,
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VIXEN });
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if (isRRRA()) setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
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SBSWIPE,
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BIKERB,
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BIKERBV2,
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BIKER,
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MAKEOUT,
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CHEERB,
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CHEER,
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CHEERSTAYPUT,
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COOTPLAY,
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BILLYPLAY,
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MINIONBOAT,
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HULKBOAT,
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CHEERBOAT,
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RABBIT,
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MAMA,
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UFO1_RRRA });
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else setflag(SFLAG_INTERNAL_BADGUY | SFLAG_KILLCOUNT, {
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SBMOVE,
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UFO1_RR,
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UFO2,
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UFO3,
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UFO4,
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UFO5 });
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// Why does the pig count as kill? Let's undo that.
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gs.actorinfo[PIG].flags &= ~SFLAG_KILLCOUNT;
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gs.actorinfo[HEN].flags &= ~SFLAG_KILLCOUNT;
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gs.actorinfo[DRONE].flags |= SFLAG_NOWATERDIP;
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gs.actorinfo[VIXEN].flags |= SFLAG_NOCANSEECHECK;
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if (isRRRA())
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{
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setflag(SFLAG_KILLCOUNT, { ROCK, ROCK2 }); //???
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setflag(SFLAG_NODAMAGEPUSH, { HULK, MAMA, BILLYPLAY, COOTPLAY, MAMACLOUD });
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setflag(SFLAG_NOCANSEECHECK, { COOT, COOTSTAYPUT, BIKERB, BIKERBV2, CHEER, CHEERB,
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CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY, BILLYPLAY, MAKEOUT, MAMA });
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}
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else
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{
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setflag(SFLAG_NODAMAGEPUSH, { HULK, SBMOVE });
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}
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setflag(SFLAG_INVENTORY, {
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FIRSTAID,
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STEROIDS,
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HEATSENSOR,
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BOOTS,
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COWPIE,
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HOLODUKE,
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AIRTANK });
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setflag(SFLAG_HITRADIUSCHECK, {
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STATUEFLASH,
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BOWLINGPIN,
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QUEBALL,
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STRIPEBALL
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});
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setflag(SFLAG_MOVEFTA_CHECKSEE, { VIXEN });
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if (isRRRA())
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{
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setflag(SFLAG_MOVEFTA_CHECKSEE, { COOT, COOTSTAYPUT, BIKER, BIKERB, BIKERBV2, CHEER, CHEERB,
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CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY, BILLYPLAY, MAKEOUT, MAMA });
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}
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setflag(SFLAG_TRIGGER_IFHITSECTOR, { EXPLOSION2, EXPLOSION3 });
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setflag(SFLAG_MOVEFTA_MAKESTANDABLE, {
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RUBBERCAN,
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EXPLODINGBARREL,
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WOODENHORSE,
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HORSEONSIDE,
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CANWITHSOMETHING,
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FIREBARREL,
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FIREVASE,
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NUKEBARREL,
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NUKEBARRELDENTED,
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NUKEBARRELLEAKED
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});
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setflag(SFLAG_NOINTERPOLATE, { CRANEPOLE });
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setflag(SFLAG_FALLINGFLAMMABLE, { BOX });
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setflag(SFLAG_INFLAME, { RADIUSEXPLOSION, RPG, FIRELASER, HYDRENT, DYNAMITE, POWDERKEG, COOLEXPLOSION1, OWHIP, UWHIP });
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if (isRRRA()) setflag(SFLAG_INFLAME, { RPG2 });
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setflag(SFLAG_NOFLOORFIRE, { TREE1, TREE2 });
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setflag(SFLAG_HITRADIUS_FLAG1, { BOX, TREE1, TREE2, TIRE });
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setflag(SFLAG_HITRADIUS_FLAG2, { QUEBALL, STRIPEBALL, BOWLINGPIN, DUKELYINGDEAD });
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setflag(SFLAG_CHECKSLEEP, { RUBBERCAN, EXPLODINGBARREL, WOODENHORSE, HORSEONSIDE, CANWITHSOMETHING, FIREBARREL, NUKEBARREL, NUKEBARRELDENTED, NUKEBARRELLEAKED, EGG });
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setflag(SFLAG_NOTELEPORT, { TRANSPORTERSTAR, TRANSPORTERBEAM, BULLETHOLE, WATERSPLASH2, BURNING, FIRE, MUD });
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setflag(SFLAG_SE24_NOCARRY, { BULLETHOLE, BOLT1, BOLT2, BOLT3, BOLT4, CRANE, CRANE1, CRANE2, BARBROKE });
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setflag(SFLAG_SE24_REMOVE, { BLOODPOOL, PUKE, FOOTPRINTS, FOOTPRINTS2, FOOTPRINTS3 });
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setflag(SFLAG_NOFALLER, { CRACK1, CRACK2, CRACK3, CRACK4 });
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setflag(SFLAG2_EXPLOSIVE, {RPG, RADIUSEXPLOSION, SEENINE, OOZFILTER });
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if (isRRRA()) setflag(SFLAG2_EXPLOSIVE, { RPG2 });
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setflag(SFLAG2_BRIGHTEXPLODE, { SEENINE, OOZFILTER });
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setflag(SFLAG2_DOUBLEDMGTHRUST, { RADIUSEXPLOSION, RPG, HYDRENT, DYNAMITE, SEENINE, OOZFILTER, EXPLODINGBARREL, POWDERKEG });
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if (isRRRA()) setflag(SFLAG2_DOUBLEDMGTHRUST, { RPG2 });
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setflag(SFLAG2_BREAKMIRRORS, { RADIUSEXPLOSION, RPG, HYDRENT, DYNAMITE, SEENINE, OOZFILTER, EXPLODINGBARREL, POWDERKEG });
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if (isRRRA()) setflag(SFLAG2_BREAKMIRRORS, { RPG2 });
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setflag(SFLAG2_CAMERA, { CAMERA1 });
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setflag(SFLAG2_GREENBLOOD, { OOZFILTER });
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setflag(SFLAG2_ALWAYSROTATE1, { RAT, CAMERA1 });
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setflag(SFLAG2_DIENOW, { RADIUSEXPLOSION });
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// Animals were not supposed to have this, but due to a coding bug the logic was unconditional for everything in the game.
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for (auto& ainf : gs.actorinfo)
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{
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ainf.flags |= SFLAG_MOVEFTA_WAKEUPCHECK;
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}
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if (isRRRA())
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{
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setflag(SFLAG_MOVEFTA_CHECKSEEWITHPAL8, { MINION });
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}
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gs.actorinfo[RPG2].flags |= SFLAG_FORCEAUTOAIM;
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gs.weaponsandammosprites[0] = CROSSBOWSPRITE;
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gs.weaponsandammosprites[1] = RIFLEGUNSPRITE;
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gs.weaponsandammosprites[2] = DEVISTATORAMMO;
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gs.weaponsandammosprites[3] = RPGAMMO;
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gs.weaponsandammosprites[4] = RPGAMMO;
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gs.weaponsandammosprites[5] = COWPIE;
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gs.weaponsandammosprites[6] = SHIELD;
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gs.weaponsandammosprites[7] = FIRSTAID;
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gs.weaponsandammosprites[8] = STEROIDS;
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gs.weaponsandammosprites[9] = RPGAMMO;
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gs.weaponsandammosprites[10] = RPGAMMO;
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gs.weaponsandammosprites[11] = CROSSBOWSPRITE;
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gs.weaponsandammosprites[12] = RPGAMMO;
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gs.weaponsandammosprites[13] = TITSPRITE;
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gs.weaponsandammosprites[14] = FREEZEAMMO;
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TILE_W_FORCEFIELD = W_FORCEFIELD;
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TILE_APLAYER = APLAYER;
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TILE_DRONE = DRONE;
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TILE_MENUSCREEN = MENUSCREEN;
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TILE_SCREENBORDER = isRRRA()? 7629 : BIGHOLE;
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TILE_VIEWBORDER = VIEWBORDER;
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TILE_APLAYERTOP = APLAYERTOP;
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TILE_CAMCORNER = CAMCORNER;
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TILE_CAMLIGHT = CAMLIGHT;
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TILE_STATIC = STATIC;
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TILE_BOTTOMSTATUSBAR = BOTTOMSTATUSBAR;
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TILE_ATOMICHEALTH = ATOMICHEALTH;
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TILE_JIBS6 = JIBS6;
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TILE_FIRE = FIRE;
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TILE_WATERBUBBLE = WATERBUBBLE;
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TILE_SMALLSMOKE = SMALLSMOKE;
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TILE_BLOODPOOL = BLOODPOOL;
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TILE_FOOTPRINTS = FOOTPRINTS;
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TILE_FOOTPRINTS2 = FOOTPRINTS2;
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TILE_FOOTPRINTS3 = FOOTPRINTS3;
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TILE_FOOTPRINTS4 = FOOTPRINTS4;
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TILE_CLOUDYSKIES = CLOUDYSKIES;
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TILE_ARROW = ARROW;
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TILE_ACCESSSWITCH = ACCESSSWITCH;
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TILE_ACCESSSWITCH2 = ACCESSSWITCH2;
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TILE_GLASSPIECES = GLASSPIECES;
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TILE_BETAVERSION = BETAVERSION;
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TILE_MIRROR = MIRROR;
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TILE_HEN = HEN;
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TILE_MOONSKY1 = MOONSKY1;
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TILE_LA = LA;
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TILE_LOADSCREEN = LOADSCREEN;
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TILE_CROSSHAIR = CROSSHAIR;
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TILE_BIGORBIT1 = BIGORBIT1;
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TILE_EGG = EGG;
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gs.playerheight = PHEIGHT_RR;
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gs.firstdebris = SCRAP6;
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}
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END_DUKE_NS
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