raze/source/games
Christoph Oelckers ad030d7e23 - Duke: SE20 + SE128 are wall-free
Also use symbolic constantfor SE_128 to make it easier to find.
2021-11-29 00:55:39 +01:00
..
blood - Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it. 2021-11-29 00:55:31 +01:00
duke - Duke: SE20 + SE128 are wall-free 2021-11-29 00:55:39 +01:00
exhumed - small stuff 2021-11-29 00:55:32 +01:00
sw - zombie.cpp. 2021-11-29 00:55:38 +01:00