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raze
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Christoph Oelckers
ad030d7e23
- Duke: SE20 + SE128 are wall-free
...
Also use symbolic constantfor SE_128 to make it easier to find.
2021-11-29 00:55:39 +01:00
..
blood
- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the
ignoredata
TMap when we're adding it to the game-side after processing it.
2021-11-29 00:55:31 +01:00
duke
- Duke: SE20 + SE128 are wall-free
2021-11-29 00:55:39 +01:00
exhumed
- small stuff
2021-11-29 00:55:32 +01:00
sw
- zombie.cpp.
2021-11-29 00:55:38 +01:00