.. |
actor.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
ai.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
ai.h
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
ambient.h
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bots.h
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break.cpp
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- wrapped more clipdists
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2022-10-17 17:03:53 +02:00 |
break.h
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- floatified AutoBreakWall and WallBreakPosition
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2022-10-15 17:16:57 +02:00 |
bunny.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
cache.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
cheats.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
colormap.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
conpic.h
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coolg.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
coolie.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
copysect.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
d_menu.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
damage.h
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digi.h
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draw.cpp
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- SW: fixed savegame pic generation corrupting the actor list.
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2022-10-19 00:11:44 +02:00 |
eel.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
game.cpp
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- partial floatification of FAFgetzrange/point
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2022-10-16 09:40:28 +02:00 |
game.h
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
girlninj.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
goro.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
hornet.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
input.cpp
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- Flip svel around in the input code so we can use proper anti-clockwise vector math.
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2022-10-20 00:48:09 +02:00 |
interpso.cpp
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- interpolate SO angles with full precision.
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2022-10-15 17:49:33 +02:00 |
interpso.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
inv.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
inv.h
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jsector.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
jsector.h
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- pass a vector to JS_CameraParms
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2022-10-16 23:54:17 +02:00 |
jtags.h
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jweapon.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
lava.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
light.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
light.h
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lists.h
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mclip.cpp
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- more cleanup.
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2022-10-17 17:03:52 +02:00 |
mclip.h
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- floating point MultiClip API.
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2022-10-15 13:31:55 +02:00 |
menus.cpp
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menus.h
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misc.h
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- floatified warp.cpp
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2022-10-16 23:54:18 +02:00 |
miscactr.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
morph.cpp
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- comment cleanup
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2022-10-16 23:54:18 +02:00 |
namelist.h
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names.h
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names2.h
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network.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
network.h
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ninja.cpp
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- wrapped more clipdists
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2022-10-17 17:03:53 +02:00 |
osdcmds.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
pal.h
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panel.cpp
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- some function separators in player.cpp, panel.cpp and ninja.cpp
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2022-10-15 18:22:08 +02:00 |
panel.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
parent.h
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player.cpp
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- added NULL check where it can crash when noclipping.
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2022-10-19 18:25:43 +02:00 |
player.h
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- floatified PLAYER::z_speed.
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2022-10-14 23:17:46 +02:00 |
predict.cpp
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- Replace binangle in ShadowWarrior::PREDICT with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
quake.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
ripper.cpp
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- some remaining angle stuff in ripper code
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2022-10-16 10:58:34 +02:00 |
ripper2.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
rooms.cpp
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- removed bad 'inline's.
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2022-10-17 17:03:52 +02:00 |
rotator.cpp
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- floatified ROTATOR
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2022-10-16 09:40:29 +02:00 |
save.cpp
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- floatified SINE_WAVE_FLOOR
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2022-10-16 10:21:43 +02:00 |
saveable.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
saveable.h
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sbar.cpp
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scrip2.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
sector.cpp
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- magic carpet fixes for SW's $woods.map
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2022-10-19 17:49:19 +02:00 |
sector.h
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- floatified BuildNearTagList
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2022-10-16 10:26:30 +02:00 |
serp.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
skel.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
skull.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
slidor.cpp
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- function separators in 6 files
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2022-10-16 10:59:05 +02:00 |
sounds.cpp
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- SW: when an actor is killed, all attached ambient sounds must be deleted.
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2022-10-19 00:05:35 +02:00 |
sounds.h
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spike.cpp
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- function separators in 6 files
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2022-10-16 10:59:05 +02:00 |
sprite.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
sprite.h
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
stag.h
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sumo.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
swactor.h
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- UpdateChange
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2022-10-15 18:22:07 +02:00 |
tags.h
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text.cpp
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track.cpp
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- magic carpet fixes for SW's $woods.map
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2022-10-19 17:49:19 +02:00 |
vator.cpp
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- took care of most of zinttoworld
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2022-10-17 17:03:52 +02:00 |
vis.cpp
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- FAFcansee refactoring, part 5.
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2022-10-10 17:31:29 +02:00 |
wallmove.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
warp.cpp
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- floatified warp.cpp
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2022-10-16 23:54:18 +02:00 |
weapon.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
weapon.h
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- floatify CloseRangeDist’s fudge parameter
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2022-10-17 17:03:52 +02:00 |
zilla.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
zombie.cpp
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- function separators
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2022-10-16 10:58:34 +02:00 |