raze/source/games/sw/src
2022-10-20 00:48:09 +02:00
..
actor.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
ai.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
ai.h - random angle cleanup 2022-10-15 17:52:06 +02:00
ambient.h
bots.h
break.cpp - wrapped more clipdists 2022-10-17 17:03:53 +02:00
break.h - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00
bunny.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
cache.cpp - function separators 2022-10-15 17:16:57 +02:00
cheats.cpp - function separators 2022-10-15 17:16:57 +02:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h
coolg.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
coolie.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
copysect.cpp - function separators 2022-10-15 17:16:57 +02:00
d_menu.cpp - function separators 2022-10-15 17:16:57 +02:00
damage.h
digi.h
draw.cpp - SW: fixed savegame pic generation corrupting the actor list. 2022-10-19 00:11:44 +02:00
eel.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
game.cpp - partial floatification of FAFgetzrange/point 2022-10-16 09:40:28 +02:00
game.h - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
girlninj.cpp - function separators 2022-10-15 17:16:57 +02:00
goro.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
hornet.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
input.cpp - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
interpso.cpp - interpolate SO angles with full precision. 2022-10-15 17:49:33 +02:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h
jsector.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
jsector.h - pass a vector to JS_CameraParms 2022-10-16 23:54:17 +02:00
jtags.h
jweapon.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
lava.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
light.cpp - function separators 2022-10-15 17:16:57 +02:00
light.h
lists.h
mclip.cpp - more cleanup. 2022-10-17 17:03:52 +02:00
mclip.h - floating point MultiClip API. 2022-10-15 13:31:55 +02:00
menus.cpp
menus.h
misc.h - floatified warp.cpp 2022-10-16 23:54:18 +02:00
miscactr.cpp - function separators 2022-10-15 18:22:08 +02:00
morph.cpp - comment cleanup 2022-10-16 23:54:18 +02:00
namelist.h
names.h
names2.h
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h
ninja.cpp - wrapped more clipdists 2022-10-17 17:03:53 +02:00
osdcmds.cpp - function separators 2022-10-15 18:22:08 +02:00
pal.h
panel.cpp - some function separators in player.cpp, panel.cpp and ninja.cpp 2022-10-15 18:22:08 +02:00
panel.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
parent.h
player.cpp - added NULL check where it can crash when noclipping. 2022-10-19 18:25:43 +02:00
player.h - floatified PLAYER::z_speed. 2022-10-14 23:17:46 +02:00
predict.cpp - Replace binangle in ShadowWarrior::PREDICT with DAngle object(s). 2022-10-05 00:36:22 +02:00
quake.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
ripper.cpp - some remaining angle stuff in ripper code 2022-10-16 10:58:34 +02:00
ripper2.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
rooms.cpp - removed bad 'inline's. 2022-10-17 17:03:52 +02:00
rotator.cpp - floatified ROTATOR 2022-10-16 09:40:29 +02:00
save.cpp - floatified SINE_WAVE_FLOOR 2022-10-16 10:21:43 +02:00
saveable.cpp - function separators 2022-10-15 18:22:08 +02:00
saveable.h
sbar.cpp
scrip2.cpp - function separators 2022-10-15 18:22:08 +02:00
sector.cpp - magic carpet fixes for SW's $woods.map 2022-10-19 17:49:19 +02:00
sector.h - floatified BuildNearTagList 2022-10-16 10:26:30 +02:00
serp.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
skel.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
skull.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
slidor.cpp - function separators in 6 files 2022-10-16 10:59:05 +02:00
sounds.cpp - SW: when an actor is killed, all attached ambient sounds must be deleted. 2022-10-19 00:05:35 +02:00
sounds.h
spike.cpp - function separators in 6 files 2022-10-16 10:59:05 +02:00
sprite.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
sprite.h - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
stag.h
sumo.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
swactor.h - UpdateChange 2022-10-15 18:22:07 +02:00
tags.h
text.cpp
track.cpp - magic carpet fixes for SW's $woods.map 2022-10-19 17:49:19 +02:00
vator.cpp - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
vis.cpp - FAFcansee refactoring, part 5. 2022-10-10 17:31:29 +02:00
wallmove.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
warp.cpp - floatified warp.cpp 2022-10-16 23:54:18 +02:00
weapon.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
weapon.h - floatify CloseRangeDist’s fudge parameter 2022-10-17 17:03:52 +02:00
zilla.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
zombie.cpp - function separators 2022-10-16 10:58:34 +02:00