raze/source
Christoph Oelckers a0e6ee0e2e - added a bit more logic to handle overlapping walls.
All this is needed to make the back door to the cinema in Duke E1L1 render properly without making the clipper break on complex overlapping sector setups, like some of the ducts in Duke E2L7.
2022-01-09 12:05:36 +01:00
..
build - make the new renderer the default. 2022-01-07 23:21:28 +01:00
common - renamed testnewrenderer CVAR. 2022-01-07 12:49:41 +01:00
core - added a bit more logic to handle overlapping walls. 2022-01-09 12:05:36 +01:00
games - fixed NAM's sniper rifle. 2022-01-08 21:42:44 +01:00
glbackend - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00