raze/polymer/eduke32/source
2012-09-02 14:30:32 +00:00
..
enet Update ENet with changes from the newest version from CVS (yes, they still use CVS) 2012-05-17 21:42:53 +00:00
jaudiolib Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD 2012-07-06 18:40:54 +00:00
jmact control layer: comment out some unused functions and stuff. 2012-08-20 21:24:54 +00:00
lunatic Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
misc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
xdelta3 Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT. 2012-06-03 19:20:32 +00:00
_functio.h Wii: Minor adjustments to the joystick defaults for the Classic Controller. 2012-07-05 17:55:44 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Rename a couple functions local to actors.c, remove IFHITSECT macro. This is mostly a test commit to make sure our CIA.vc script is properly updated now. 2012-09-02 14:30:32 +00:00
actors.h Lunatic: clean up handing of ac/mv internally, add control module. 2012-08-06 20:00:29 +00:00
anim.c In places where fullscreen tiles are drawn (logo etc.), use clearallviews(). 2012-08-19 12:53:24 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c VP8: clamp GL texture to edge if possible, preventing potential stray lines 2012-07-13 18:21:00 +00:00
animvpx.h VP8: collect times while playing the video and print a summary to the log afterwards. 2012-07-13 18:20:55 +00:00
astub.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
common.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
common_game.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.c On Linux build without startup GUI, don't save ModDir to config. 2012-08-24 18:55:06 +00:00
config.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
demo.c A couple of trivial changes. 2012-08-24 18:54:01 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Make DukePlayer_t's transporter_hold an int16_t again. 2012-07-25 18:56:11 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX 2012-09-02 14:04:16 +00:00
game.h Remove commented out AI Duke opponent code. 2012-09-02 14:02:04 +00:00
gamedef.c Add EVENT_PREGAME. Now all sprites are processed in the following fashion: 2012-08-27 03:49:55 +00:00
gamedef.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
gamedefs.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
gameexec.c Some [U]INT_MAX --> [U]INT32_MAX. 2012-09-02 14:06:30 +00:00
gameexec.h Add EVENT_PREGAME. Now all sprites are processed in the following fashion: 2012-08-27 03:49:55 +00:00
gamestructures.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one). 2012-08-10 19:11:53 +00:00
gamevars.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
gamevars.h Fix gamearrays on 64-bit platforms. 2012-05-25 15:23:48 +00:00
global.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
global.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Remove some unneeded NULL checks. 2012-09-02 13:57:39 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
input.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
macros.h Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c net: do strtok on a duplicated string containing the address in Net_Connect(). 2012-06-03 19:20:41 +00:00
net.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdcmds.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdfuncs.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
osdfuncs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
player.c Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX 2012-09-02 14:04:16 +00:00
player.h Remove commented out AI Duke opponent code. 2012-09-02 14:02:04 +00:00
premap.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h Use svn revision numbers in synthesis build strings 2011-03-04 09:29:03 +00:00
rts.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c Replace some literal numbers denoting SEs/STs by symbolic enumeration values. 2012-08-26 22:16:08 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
sector.c Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX 2012-09-02 14:04:16 +00:00
sector.h Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX 2012-09-02 14:04:16 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Pack how many players fake multi was started with into g_fakeMultiMode. 2012-08-22 22:51:38 +00:00
sounds.h First round of sounds.c cleanup, no functional changes. 2012-08-13 18:25:48 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00