raze/source/common/rendering/hwrenderer/data
2022-12-11 19:43:58 +01:00
..
buffers.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
flatvertices.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
flatvertices.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
hw_aabbtree.cpp - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hw_aabbtree.h
hw_bonebuffer.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_bonebuffer.h - Backend update from GZDoom. 2022-11-14 19:46:25 +01:00
hw_clock.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_clock.h
hw_cvars.cpp type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
hw_cvars.h
hw_dynlightdata.h - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
hw_levelmesh.h - glslang compiler and Vulkan backend update. 2022-07-02 10:20:11 +02:00
hw_lightbuffer.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_lightbuffer.h
hw_modelvertexbuffer.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_modelvertexbuffer.h
hw_renderstate.h - removed canvas hack stuff from Buildtiles after cleaning up the mess in SW. 2022-12-11 19:43:58 +01:00
hw_shaderpatcher.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shaderpatcher.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shadowmap.cpp - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hw_shadowmap.h
hw_skydome.cpp - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hw_skydome.h - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
hw_viewpointbuffer.cpp - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
hw_viewpointbuffer.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
hw_viewpointuniforms.h
hw_vrmodes.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_vrmodes.h
renderqueue.h
shaderuniforms.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00