raze/source/games/duke/src/premap_r.cpp
2020-07-20 23:21:27 +02:00

816 lines
16 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "mapinfo.h"
BEGIN_DUKE_NS
void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int h);
void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum);
void addtorch(int i);
void addlightning(int i);
static inline void tloadtile(int tilenum, int palnum = 0)
{
markTileForPrecache(tilenum, palnum);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void cachespritenum(short i)
{
char maxc;
short j;
int pal = sprite[i].pal;
if (ud.monsters_off && badguy(&sprite[i])) return;
maxc = 1;
switch (sprite[i].picnum)
{
case HYDRENT:
tloadtile(BROKEFIREHYDRENT);
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
tloadtile(j, pal);
break;
case RRTILE2121:
case RRTILE2122:
tloadtile(sprite[i].picnum, pal);
break;
case TOILET:
tloadtile(TOILETBROKE);
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
tloadtile(j, pal);
break;
case STALL:
tloadtile(STALLBROKE);
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
tloadtile(j, pal);
break;
case FORCERIPPLE:
maxc = 9;
break;
case RUBBERCAN:
maxc = 2;
break;
case TOILETWATER:
maxc = 4;
break;
case BUBBASTAND:
for (j = BUBBASCRATCH; j <= (BUBBASCRATCH + 47); j++)
tloadtile(j, pal);
maxc = 0;
break;
case SBSWIPE:
if (isRRRA())
for (j = SBSWIPE; j <= (SBSWIPE + 29); j++)
tloadtile(j, pal);
maxc = 0;
break;
case COOT:
for (j = COOT; j <= (COOT + 217); j++)
tloadtile(j, pal);
for (j = COOTJIBA; j < COOTJIBC + 4; j++)
tloadtile(j, pal);
maxc = 0;
break;
case LTH:
maxc = 105;
for (j = LTH; j < (LTH + maxc); j++)
tloadtile(j, pal);
maxc = 0;
break;
case BILLYRAY:
maxc = 144;
for (j = BILLYWALK; j < (BILLYWALK + maxc); j++)
tloadtile(j, pal);
for (j = BILLYJIBA; j <= BILLYJIBB + 4; j++)
tloadtile(j, pal);
maxc = 0;
break;
case COW:
maxc = 56;
for (j = sprite[i].picnum; j < (sprite[i].picnum + maxc); j++)
tloadtile(j, pal);
maxc = 0;
break;
case DOGRUN:
for (j = DOGATTACK; j <= DOGATTACK + 35; j++)
tloadtile(j, pal);
for (j = DOGRUN; j <= DOGRUN + 80; j++)
tloadtile(j, pal);
maxc = 0;
break;
case RABBIT:
if (isRRRA())
{
for (j = RABBIT; j <= RABBIT + 54; j++)
tloadtile(j, pal);
for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
tloadtile(j, pal);
for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case BIKERB:
case BIKERBV2:
if (isRRRA())
{
for (j = BIKERB; j <= BIKERB + 104; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case BIKER:
if (isRRRA())
{
for (j = BIKER; j <= BIKER + 116; j++)
tloadtile(j, pal);
for (j = BIKER + 150; j <= BIKER + 150 + 104; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case CHEER:
if (isRRRA())
{
for (j = CHEER; j <= CHEER + 44; j++)
tloadtile(j, pal);
for (j = CHEER + 47; j <= CHEER + 47 + 211; j++)
tloadtile(j, pal);
for (j = CHEER + 262; j <= CHEER + 262 + 72; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case CHEERB:
if (isRRRA())
{
for (j = CHEERB; j <= CHEERB + 83; j++)
tloadtile(j, pal);
for (j = CHEERB + 157; j <= CHEERB + 157 + 83; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case MAMA:
if (isRRRA())
{
for (j = MAMA; j <= MAMA + 78; j++)
tloadtile(j, pal);
for (j = MAMA + 80; j <= MAMA + 80 + 7; j++)
tloadtile(j, pal);
for (j = MAMA + 90; j <= MAMA + 90 + 94; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case CHEERBOAT:
if (isRRRA())
{
tloadtile(CHEERBOAT);
maxc = 0;
}
break;
case HULKBOAT:
if (isRRRA())
{
tloadtile(HULKBOAT);
maxc = 0;
}
break;
case MINIONBOAT:
if (isRRRA())
{
tloadtile(MINIONBOAT);
maxc = 0;
}
break;
case BILLYPLAY:
if (isRRRA())
{
for (j = BILLYPLAY; j <= BILLYPLAY + 2; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case COOTPLAY:
if (isRRRA())
{
for (j = COOTPLAY; j <= COOTPLAY + 4; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case PIG:
case PIGSTAYPUT:
maxc = 68;
break;
case TORNADO:
maxc = 7;
break;
case HEN:
case HENSTAND:
maxc = 34;
break;
case APLAYER:
maxc = 0;
if (ud.multimode > 1)
{
maxc = 5;
for (j = APLAYER; j < APLAYER + 220; j++)
tloadtile(j, pal);
for (j = DUKEGUN; j < DUKELEG + 4; j++)
tloadtile(j, pal);
}
break;
case ATOMICHEALTH:
maxc = 14;
break;
case DRONE:
maxc = 6;
break;
case EXPLODINGBARREL:
case SEENINE:
case OOZFILTER:
maxc = 3;
break;
case NUKEBARREL:
case CAMERA1:
maxc = 5;
break;
case VIXEN:
maxc = 214;
for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
tloadtile(j, pal);
maxc = 0;
break;
case SBMOVE:
if (!isRRRA())
{
maxc = 54;
for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
tloadtile(j, pal);
maxc = 100;
for (j = SBMOVE; j < SBMOVE + maxc; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case HULK:
maxc = 40;
for (j = sprite[i].picnum - 41; j < sprite[i].picnum + maxc - 41; j++)
tloadtile(j, pal);
for (j = HULKJIBA; j <= HULKJIBC + 4; j++)
tloadtile(j, pal);
maxc = 0;
break;
case MINION:
maxc = 141;
for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
tloadtile(j, pal);
for (j = MINJIBA; j <= MINJIBC + 4; j++)
tloadtile(j, pal);
maxc = 0;
break;
}
for (j = sprite[i].picnum; j < (sprite[i].picnum + maxc); j++)
tloadtile(j, pal);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void cachegoodsprites(void)
{
short i;
tloadtile(BOTTOMSTATUSBAR);
if (ud.multimode > 1)
{
tloadtile(FRAGBAR);
}
//tloadtile(VIEWSCREEN);
for (i = FOOTPRINTS; i < FOOTPRINTS + 3; i++)
tloadtile(i);
for (i = BURNING; i < BURNING + 14; i++)
tloadtile(i);
for (i = FIRSTGUN; i < FIRSTGUN + 10; i++)
tloadtile(i);
for (i = EXPLOSION2; i < EXPLOSION2 + 21; i++)
tloadtile(i);
tloadtile(BULLETHOLE);
for (i = SHOTGUN; i < SHOTGUN + 8; i++)
tloadtile(i);
tloadtile(FOOTPRINTS);
for (i = JIBS1; i < (JIBS5 + 5); i++)
tloadtile(i);
for (i = SCRAP1; i < (SCRAP1 + 19); i++)
tloadtile(i);
for (i = SMALLSMOKE; i < (SMALLSMOKE + 4); i++)
tloadtile(i);
if (isRRRA() && currentLevel->levelNumber == levelnum(0, 4))
{
tloadtile(RRTILE2577);
}
if (!isRRRA() && currentLevel->levelNumber == levelnum(1, 2))
{
tloadtile(RRTILE3190);
tloadtile(RRTILE3191);
tloadtile(RRTILE3192);
tloadtile(RRTILE3144);
tloadtile(RRTILE3139);
tloadtile(RRTILE3132);
tloadtile(RRTILE3120);
tloadtile(RRTILE3121);
tloadtile(RRTILE3122);
tloadtile(RRTILE3123);
tloadtile(RRTILE3124);
}
if (lastlevel)
{
i = isRRRA() ? UFO1_RRRA : UFO1_RR;
tloadtile(i);
i = UFO2;
tloadtile(i);
i = UFO3;
tloadtile(i);
i = UFO4;
tloadtile(i);
i = UFO5;
tloadtile(i);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void cacheit_r(void)
{
short i,j;
cachegoodsprites();
for(i=0;i<numwalls;i++)
{
tloadtile(wall[i].picnum, wall[i].pal);
if(wall[i].overpicnum >= 0)
tloadtile(wall[i].overpicnum, wall[i].pal);
}
for (i = 0; i < numsectors; i++)
{
tloadtile(sector[i].floorpicnum, sector[i].floorpal);
tloadtile(sector[i].ceilingpicnum, sector[i].ceilingpal);
if (sector[i].ceilingpicnum == LA)
{
tloadtile(LA + 1);
tloadtile(LA + 2);
}
}
j = headspritesect[i];
while(j >= 0)
{
if(sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
cachespritenum(j);
j = nextspritesect[j];
}
precacheMarkedTiles();
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void prelevel_r(int g)
{
struct player_struct* p;
short i;
short nexti;
short j;
short startwall;
short endwall;
short lotaglist;
short k;
short lotags[65];
int speed;
int dist;
short sound;
sound = 0;
prelevel_common(g);
p = &ps[screenpeek];
if (isRRRA())
{
if (currentLevel->levelNumber == levelnum(1, 4))
ps[myconnectindex].steroids_amount = 0;
for (j = 0; j < MAXSPRITES; j++)
{
if (sprite[j].pal == 100)
{
if (numplayers > 1)
deletesprite(j);
else
sprite[j].pal = 0;
}
else if (sprite[j].pal == 101)
{
sprite[j].extra = 0;
sprite[j].hitag = 1;
sprite[j].pal = 0;
changespritestat(j, 118);
}
}
}
for (i = 0; i < numsectors; i++)
{
if (sector[i].ceilingpicnum == RRTILE2577)
thunderon = 1;
switch (sector[i].lotag)
{
case 41:
k = headspritesect[i];
while (k != -1)
{
nexti = nextspritesect[k];
if (sprite[k].picnum == RRTILE11)
{
dist = sprite[k].lotag << 4;
speed = sprite[k].hitag;
deletesprite(k);
}
if (sprite[k].picnum == RRTILE38)
{
sound = sprite[k].lotag;
deletesprite(k);
}
k = nexti;
}
for (j = 0; j < numsectors; j++)
{
if (sector[i].hitag == sector[j].hitag && j != i)
{
addjaildoor(dist, speed, sector[i].hitag, sector[j].lotag, sound, j);
}
}
break;
case 42:
{
short ii;
int childsectnum = -1;
k = headspritesect[i];
while (k != -1)
{
nexti = nextspritesect[k];
if (sprite[k].picnum == RRTILE64)
{
dist = sprite[k].lotag << 4;
speed = sprite[k].hitag;
for (ii = 0; ii < MAXSPRITES; ii++)
{
if (sprite[ii].picnum == RRTILE66)
if (sprite[ii].lotag == sprite[k].sectnum)
{
childsectnum = sprite[ii].sectnum;
deletesprite(ii);
}
}
deletesprite(k);
}
if (sprite[k].picnum == RRTILE65)
{
sound = sprite[k].lotag;
deletesprite(k);
}
k = nexti;
}
addminecart(dist, speed, i, sector[i].hitag, sound, childsectnum);
break;
}
}
}
i = headspritestat[0];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
{
ps[0].exitx = sprite[i].x;
ps[0].exity = sprite[i].y;
}
else switch (sprite[i].picnum)
{
case NUKEBUTTON:
chickenplant = 1;
break;
case GPSPEED:
sector[sprite[i].sectnum].extra = sprite[i].lotag;
deletesprite(i);
break;
case CYCLER:
if (numcyclers >= MAXCYCLERS)
I_Error("Too many cycling sectors.");
cyclers[numcyclers][0] = sprite[i].sectnum;
cyclers[numcyclers][1] = sprite[i].lotag;
cyclers[numcyclers][2] = sprite[i].shade;
cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
cyclers[numcyclers][4] = sprite[i].hitag;
cyclers[numcyclers][5] = (sprite[i].ang == 1536);
numcyclers++;
deletesprite(i);
break;
case RRTILE18:
addtorch(i);
deletesprite(i);
break;
case RRTILE35:
addlightning(i);
deletesprite(i);
break;
case RRTILE68:
shadedsector[sprite[i].sectnum] = 1;
deletesprite(i);
break;
case RRTILE67:
sprite[i].cstat |= 32768;
break;
case SOUNDFX:
if (ambientfx >= 64)
I_Error("Too many ambient effects");
else
{
ambienthitag[ambientfx] = sprite[i].hitag;
ambientlotag[ambientfx] = sprite[i].lotag;
sprite[i].ang = ambientfx;
ambientfx++;
sprite[i].lotag = 0;
sprite[i].hitag = 0;
}
break;
}
i = nexti;
}
for (i = 0; i < MAXSPRITES; i++)
{
if (sprite[i].picnum == RRTILE19)
{
if (geocnt > 64)
I_Error("Too many geometry effects");
if (sprite[i].hitag == 0)
{
geosector[geocnt] = sprite[i].sectnum;
for (j = 0; j < MAXSPRITES; j++)
{
if (sprite[i].lotag == sprite[j].lotag && j != i && sprite[j].picnum == RRTILE19)
{
if (sprite[j].hitag == 1)
{
geosectorwarp[geocnt] = sprite[j].sectnum;
geox[geocnt] = sprite[i].x - sprite[j].x;
geoy[geocnt] = sprite[i].y - sprite[j].y;
//geoz[geocnt] = sprite[i].z - sprite[j].z;
}
if (sprite[j].hitag == 2)
{
geosectorwarp2[geocnt] = sprite[j].sectnum;
geox2[geocnt] = sprite[i].x - sprite[j].x;
geoy2[geocnt] = sprite[i].y - sprite[j].y;
//geoz2[geocnt] = sprite[i].z - sprite[j].z;
}
}
}
geocnt++;
}
}
}
for (i = 0; i < MAXSPRITES; i++)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
continue;
fi.spawn(-1, i);
}
}
for (i = 0; i < MAXSPRITES; i++)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
fi.spawn(-1, i);
}
if (sprite[i].picnum == RRTILE19)
deletesprite(i);
if (sprite[i].picnum == RRTILE34)
{
sectorextra[sprite[i].sectnum] = sprite[i].lotag;
deletesprite(i);
}
}
lotaglist = 0;
i = headspritestat[0];
while (i >= 0)
{
switch (sprite[i].picnum)
{
case RRTILE8464 + 1:
if (!isRRRA()) break;
case DIPSWITCH + 1:
case DIPSWITCH2 + 1:
case PULLSWITCH + 1:
case HANDSWITCH + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
case NUKEBUTTON:
case NUKEBUTTON + 1:
for (j = 0; j < lotaglist; j++)
if (sprite[i].lotag == lotags[j])
break;
if (j == lotaglist)
{
lotags[lotaglist] = sprite[i].lotag;
lotaglist++;
if (lotaglist > 64)
I_Error("Too many switches (64 max).");
j = headspritestat[3];
while (j >= 0)
{
if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
hittype[j].temp_data[0] = 1;
j = nextspritestat[j];
}
}
break;
}
i = nextspritestat[i];
}
mirrorcnt = 0;
for (i = 0; i < numwalls; i++)
{
walltype* wal;
wal = &wall[i];
if (wal->overpicnum == MIRROR && (wal->cstat & 32) != 0)
{
j = wal->nextsector;
if (mirrorcnt > 63)
I_Error("Too many mirrors (64 max.)");
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{
sector[j].ceilingpicnum = MIRROR;
sector[j].floorpicnum = MIRROR;
mirrorwall[mirrorcnt] = i;
mirrorsector[mirrorcnt] = j;
mirrorcnt++;
continue;
}
}
if (numanimwalls >= MAXANIMWALLS)
I_Error("Too many 'anim' walls (max 512.)");
animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0;
switch (wal->overpicnum)
{
case FANSPRITE:
wall->cstat |= 65;
animwall[numanimwalls].wallnum = i;
numanimwalls++;
break;
case BIGFORCE:
animwall[numanimwalls].wallnum = i;
numanimwalls++;
continue;
}
wal->extra = -1;
switch (wal->picnum)
{
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
for (j = SCREENBREAK6; j <= SCREENBREAK8; j++)
tloadtile(j);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
}
}
//Invalidate textures in sector behind mirror
for (i = 0; i < mirrorcnt; i++)
{
startwall = sector[mirrorsector[i]].wallptr;
endwall = startwall + sector[mirrorsector[i]].wallnum;
for (j = startwall; j < endwall; j++)
{
wall[j].picnum = MIRROR;
wall[j].overpicnum = MIRROR;
}
}
thunder_brightness = 0;
if (!thunderon)
{
g_visibility = p->visibility;
}
}
END_DUKE_NS