raze/source/games/duke/src
2020-07-29 18:57:06 +10:00
..
2d_d.cpp - fixed counter on summary screen. 2020-07-28 22:37:11 +02:00
2d_r.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
actors_d.cpp - removed JFDuke-based kill count reduction for slimers because it doesn't seem to work right. 2020-07-28 20:31:08 +02:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
animatesprites_d.cpp - copied the flickering Coot fix from master. 2020-07-25 00:04:38 +02:00
animatesprites_r.cpp - copied the flickering Coot fix from master. 2020-07-25 00:04:38 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
cheats.cpp - do not activate the inventory when giving all items. 2020-07-27 18:02:39 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - got rid of MODE_TYPE since this will be handled in the backend in the future. 2020-07-21 22:59:24 +02:00
d_menu.cpp - fix sound and music pausing with tweaks to updatePauseStatus(). Also removed unneeded game-side function. Fixes #11. 2020-07-26 17:20:53 +10:00
dispatch.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
duke3d.h - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
flags_d.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
flags_r.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
funct.h - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
game.cpp - removed dead weaponswitch variable 2020-07-26 17:55:22 +02:00
game_misc.cpp - avoid spamming the "Squished!" message. 2020-07-28 21:44:55 +02:00
gamedef.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
gameexec.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
gameloop.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
global.h - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
hudweapon_d.cpp - removed the 8 pixel offset for the Scuba Gear in display modes with reduced viewport size. 2020-07-27 18:59:05 +02:00
hudweapon_r.cpp - fixed scuba gear display. 2020-07-26 18:35:47 +02:00
inlines.h - fix hands for Duke3D while shrunken. Unsure how to trigger this code path in RR, but for Duke3D hud_draw() is only used when drawing the fists. 2020-07-27 18:39:33 +10:00
input.cpp - reduce message spam when holding down the quick_kick button. 2020-07-28 20:43:33 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - possible fix for continual rotscrnang thrashing when dead that was reported in #66. 2020-07-29 18:57:06 +10:00
player_d.cpp - add oq16ang to weaponhit struct to allow interpolation of security cameras at full precision. 2020-07-29 08:39:33 +10:00
player_r.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
player_w.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
prediction.cpp Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
prediction.h Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
premap.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
premap_d.cpp - fixed the crosshair. 2020-07-24 19:43:33 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - add oq16ang to weaponhit struct to allow interpolation of security cameras at full precision. 2020-07-29 08:39:33 +10:00
savegame.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
sbar.cpp - fixed RR status bar layout. 2020-07-25 16:43:03 +02:00
sbar.h - properly tabified everything. 2020-07-20 23:21:27 +02:00
sbar_d.cpp - scaling consistency changes from uplifting Redneck Rampage HUDs. 2020-07-29 18:36:50 +10:00
sbar_r.cpp - FullscreenHUD1 tweaks for Redneck Rampage. 2020-07-29 18:36:23 +10:00
sectors.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
sectors_d.cpp - removed debug output. Fixes #24. 2020-07-26 11:48:08 +02:00
sectors_r.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fix sound and music pausing with tweaks to updatePauseStatus(). Also removed unneeded game-side function. Fixes #11. 2020-07-26 17:20:53 +10:00
sounds.h - fix sound and music pausing with tweaks to updatePauseStatus(). Also removed unneeded game-side function. Fixes #11. 2020-07-26 17:20:53 +10:00
spawn.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
spawn_d.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - add oq16ang to weaponhit struct to allow interpolation of security cameras at full precision. 2020-07-29 08:39:33 +10:00