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https://github.com/ZDoom/Raze.git
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72 lines
995 B
Text
72 lines
995 B
Text
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class DukeGlassPieces : DukeActor
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{
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default
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{
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spriteset "GLASSPIECES";
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}
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override void Tick()
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{
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let sectp = self.sector;
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self.makeitfall();
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if (self.vel.Z > 16) self.vel.Z = 16;
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if (sectp == null)
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{
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self.Destroy();
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return;
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}
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if (self.pos.Z == self.floorz - 1 && self.counter < 3)
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{
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self.vel.Z = -(3 - self.counter) - frandom(0, 2);
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if (sectp.lotag == 2)
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self.vel.Z *= 0.5;
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self.scale *= 0.5;
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if (Duke.rnd(96))
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self.SetPosition(self.pos);
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self.counter++;//Number of bounces
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}
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else if (self.counter == 3)
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{
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self.Destroy();
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return;
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}
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if(self.vel.X > 0)
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{
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self.vel.X -= 1/8.;
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self.cstat = randomFlip();
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}
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else self.vel.X = 0;
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self.DoMove(CLIPMASK0);
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}
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}
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class DukeGlassPieces1 : DukeGlassPieces
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{
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default
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{
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spriteset "GLASSPIECES1";
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}
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}
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class DukeGlassPieces2 : DukeGlassPieces
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{
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default
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{
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spriteset "GLASSPIECES2";
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}
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}
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class RedneckPopcorn : DukeGlassPieces
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{
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default
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{
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pic "POPCORN";
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}
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}
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