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57 lines
No EOL
1.7 KiB
Text
57 lines
No EOL
1.7 KiB
Text
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020-2021 Christoph Oelckers
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This file is part of Raze.
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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( not much left of the original code, though... ;) )
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*/
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//-------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeIntro : ScreenJobRunner
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{
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void Init()
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{
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Raze.StopMusic();
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Raze.StopAllSounds();
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if (!userConfig.nologo)
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{
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if (!Raze.isShareware())
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{
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Array<int> soundinfo;
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soundinfo.Pushv(
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1, DukeSnd.FLY_BY+1,
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19, DukeSnd.PIPEBOMB_EXPLODE+1);
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jobs.Push(MoviePlayerJob.CreateWithSoundinfo("logo.anm", soundinfo, 9, 9, 9));
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}
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if (!Raze.isNam()) jobs.Push(new("DRealmsScreen").Init());
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}
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jobs.Push(new("DukeTitleScreen").Init());
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}
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} |