raze/wadsrc/static/zscript/games/duke/ui/cutscenes.zs
2021-04-30 20:08:30 +02:00

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2020-2021 Christoph Oelckers
This file is part of Raze.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
( not much left of the original code, though... ;) )
*/
//-------------------------------------------------------------------------
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeIntro : ScreenJobRunner
{
void Init()
{
Raze.StopMusic();
Raze.StopAllSounds();
if (!userConfig.nologo)
{
if (!Raze.isShareware())
{
Array<int> soundinfo;
soundinfo.Pushv(
1, DukeSnd.FLY_BY+1,
19, DukeSnd.PIPEBOMB_EXPLODE+1);
jobs.Push(MoviePlayerJob.CreateWithSoundinfo("logo.anm", soundinfo, 9, 9, 9));
}
if (!Raze.isNam()) jobs.Push(new("DRealmsScreen").Init());
}
jobs.Push(new("DukeTitleScreen").Init());
}
}