//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2020-2021 Christoph Oelckers This file is part of Raze. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms ( not much left of the original code, though... ;) ) */ //------------------------------------------------------------------------- //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeIntro : ScreenJobRunner { void Init() { Raze.StopMusic(); Raze.StopAllSounds(); if (!userConfig.nologo) { if (!Raze.isShareware()) { Array soundinfo; soundinfo.Pushv( 1, DukeSnd.FLY_BY+1, 19, DukeSnd.PIPEBOMB_EXPLODE+1); jobs.Push(MoviePlayerJob.CreateWithSoundinfo("logo.anm", soundinfo, 9, 9, 9)); } if (!Raze.isNam()) jobs.Push(new("DRealmsScreen").Init()); } jobs.Push(new("DukeTitleScreen").Init()); } }