mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
9b0ea0366e
Actors are always moved such that _they_ clip against blocking sprites, even if their blocking bit is clear. Setting the new bit make them not clip against anything. The promary use of this is for decorative moving sprites that are spawned in masses, such as rain or snow. git-svn-id: https://svn.eduke32.com/eduke32@2184 1a8010ca-5511-0410-912e-c29ae57300e0 |
||
---|---|---|
.. | ||
Apple | ||
build | ||
eobj | ||
eobj_win | ||
installer | ||
obj | ||
obj_win | ||
psd | ||
rsrc | ||
samples | ||
source | ||
Windows | ||
backtrace.dll | ||
buildlic.txt | ||
ChangeLog | ||
ChangeLog.html | ||
eduke32.sln | ||
eduke32.vcproj | ||
eduke32.vcxproj | ||
eduke32.vcxproj.filters | ||
eduke32.vcxproj.user | ||
GNU.TXT | ||
libiconv2.dll | ||
libintl3.dll | ||
m32help.hlp | ||
MakeDistributions | ||
Makefile | ||
Makefile.common | ||
Makefile.deps | ||
Makefile.msvc | ||
names.h | ||
nedmalloc.dll | ||
osxbuild.sh | ||
SEHELP.HLP | ||
STHELP.HLP | ||
tiles.cfg |