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doc
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Lunatic: add example toggling forcefield wall to test.lua.
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2013-12-28 17:04:18 +00:00 |
m32
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test
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Lunatic: swap con.insetsprite's 4th and 5th positional arguments.
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2013-12-26 19:45:06 +00:00 |
util
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Add helper utility lunatic/util/cmpart.lua.
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2013-12-26 19:45:09 +00:00 |
bcarray.lua
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bcheck.lua
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bitar.lua
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con_lang.lua
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Scripting: Add EVENT_DAMAGEHPLANE and document it in Lunatic doc Appendix B.
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2013-12-20 18:31:33 +00:00 |
control.lua
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Make a couple of player functions take player indices instead of DukePlayer_t *.
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2013-12-28 17:04:31 +00:00 |
defs.ilua
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Lunatic: expose player[].gotweapon, document it and *_weapon() methods.
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2013-12-26 19:45:03 +00:00 |
defs_common.lua
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Lunatic: error on invalid static data read like 'sprite.picnum'.
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2013-12-24 09:44:19 +00:00 |
defs_m32.ilua
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dis_x64.lua
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dis_x86.lua
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dump.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
dynsymlist
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Lunatic: add 'fs' module containing 'listpath' function, 'd' in global env.
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2013-11-11 16:48:23 +00:00 |
dynsymlist_m32
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Lunatic: add forgotten g_argv to dynsymlist_m32.
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2013-10-11 13:43:37 +00:00 |
engine_maptext.lua
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fs.lua
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Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
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2013-12-01 18:28:02 +00:00 |
listglobals.sh
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Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
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2013-09-05 17:37:36 +00:00 |
lunacon.lua
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Lunatic: expose "con.shoot(tilenum, i [, zvel])". Document and add example.
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2013-12-20 18:31:20 +00:00 |
lunatic_game.c
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Lunatic: slightly tweak the event/actor times printout when exiting.
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2013-11-28 21:18:00 +00:00 |
lunatic_game.h
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Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
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2013-11-04 22:56:03 +00:00 |
lunatic_m32.c
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Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
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2013-10-16 19:43:06 +00:00 |
lunatic_m32.h
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profdemo.lua
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randgen.lua
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savegame.lua
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LunaCON: implement NORESET flag for gamevars.
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2013-11-08 18:08:37 +00:00 |
stat.lua
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strict.lua
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test.lua
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Lunatic: add example toggling forcefield wall to test.lua.
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2013-12-28 17:04:18 +00:00 |
v.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
xmath.lua
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Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
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2013-09-13 20:23:54 +00:00 |