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Lunatic: add example toggling forcefield wall to test.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4224 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 26 additions and 5 deletions
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@ -566,10 +566,12 @@ spr.cstat = CS.TRANS1 + CS.BLOCK
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----------
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one could proceed as follows for the sake of example:
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* `spr.cstatbits:set(CS.TRANS2)`, make the sprite 66% translucent now
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* `spr.cstatbits:flip(CS.BLOCK + CS.HITSCAN)`, make it hitscan-sensitive but
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not blocking
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* `spr.cstatbits:test(CS.FLIP_BITMASK)`, check whether it is flipped (no)
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[source]
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----------
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spr.cstatbits:set(CS.TRANS2) -- make the sprite 66% translucent now
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spr.cstatbits:flip(CS.BLOCK + CS.HITSCAN) -- make it hitscan-sensitive and non-blocking
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local isflipped = spr.cstatbits:test(CS.FLIP_BITMASK) -- is it x- or y-flipped? (no)
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----------
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==========
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Engine-side composites
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@ -18,6 +18,8 @@ local hitscan = hitscan
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local assert, error, print, tostring = assert, error, print, tostring
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local D = require("CON.DEFS")
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print('---=== ELua Test script ===---')
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local function printf(fmt, ...)
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@ -108,6 +110,24 @@ gameevent
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end
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}
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gameevent
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{
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"JUMP",
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function()
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print("tweaking forcefield with lotag 34 (E2L1)")
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for w=0,gv.numwalls-1 do
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local wal = wall[w]
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if (wal.overpicnum == D.W_FORCEFIELD or wal.overpicnum == D.W_FORCEFIELD+1) then
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if (wal.lotag==34) then
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wal.cstat = wal.cstatbits:test(85) and 0 or 85
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end
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end
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end
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end
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}
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local unsafe = pcall(function() string.UNSAFE=true; end)
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checkfail("tostring = nil", "attempt to write into the global environment")
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@ -252,7 +272,6 @@ gameevent
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}
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--]]
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local D = require("CON.DEFS")
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local WEAPON = gv.WEAPON
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-- Bad hack to test out pitch/roll: EVENT_GAME is discouraged from Lunatic.
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