raze/source/common
Christoph Oelckers 82f23a4733 - implemented the sound system for Witchaven.
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
2020-10-31 14:07:37 +01:00
..
2d - the status bars work as objects. 2020-10-31 13:20:54 +01:00
audio - implemented the sound system for Witchaven. 2020-10-31 14:07:37 +01:00
console - backend update. 2020-10-28 21:46:43 +01:00
engine - backend update. 2020-10-28 21:46:43 +01:00
filesystem - the WH intro movies are playing now. 2020-10-31 14:05:01 +01:00
fonts - fixed incomplete font initialization. 2020-10-24 21:02:00 +02:00
menu - backend update. 2020-10-28 21:46:43 +01:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
platform - backend update. 2020-10-28 21:46:43 +01:00
rendering - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
scripting - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
statusbar - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
textures - backend update. 2020-10-17 16:01:31 +02:00
thirdparty - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
utility - D_AddFile(): Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly. 2020-10-15 06:50:41 +11:00