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400 lines
5.5 KiB
Text
400 lines
5.5 KiB
Text
// (weapons)
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class BloodWeaponBase : BloodActor
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{
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meta int count;
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meta int type;
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meta int ammotype;
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property prefix: none;
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property count: count;
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property type: type;
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property ammotype: ammotype;
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override int getRespawnTime()
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{
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if (!self.hasX) return -1;
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if (self.xspr.respawn == 2 || (self.xspr.respawn != 1 && gGameOptions.nWeaponSettings != Blood.WEAPONSETTINGS_0))
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return gGameOptions.nWeaponRespawnTime;
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return -1;
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}
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}
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class BloodWeaponSawedoff : BloodWeaponBase
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{
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default
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{
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pic "ICONSHOTGUN";
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shade -8;
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scale 0.750000, 0.750000;
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count 8;
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type 3;
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ammotype 2;
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}
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}
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class BloodWeaponTommygun : BloodWeaponBase
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{
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default
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{
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pic "ICONTOMMY";
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shade -8;
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scale 0.750000, 0.750000;
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count 50;
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type 4;
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ammotype 3;
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}
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}
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class BloodWeaponFlarePistol : BloodWeaponBase
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{
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default
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{
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pic "ICONFLAREGUN";
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shade -8;
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scale 0.750000, 0.750000;
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count 9;
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type 2;
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ammotype 1;
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}
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}
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class BloodWeaponVoodooDoll : BloodWeaponBase
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{
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default
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{
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pic "AmmoIcon9";
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shade -8;
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scale 0.750000, 0.750000;
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count 100;
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type 10;
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ammotype 9;
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}
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}
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class BloodWeaponTeslaCannon : BloodWeaponBase
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{
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default
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{
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pic "ICONTESLA";
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shade -8;
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scale 0.750000, 0.750000;
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count 64;
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type 8;
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ammotype 7;
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}
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}
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class BloodWeaponNapalmLauncher : BloodWeaponBase
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{
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default
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{
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pic "ICONNAPALM";
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shade -8;
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scale 0.750000, 0.750000;
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count 6;
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type 5;
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ammotype 4;
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}
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}
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class BloodWeaponPitchfork : BloodWeaponBase
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{
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default
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{
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type 1;
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}
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}
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class BloodWeaponSprayCan : BloodWeaponBase
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{
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default
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{
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pic "AmmoIcon6";
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shade -8;
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scale 0.750000, 0.750000;
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count 480;
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type 7;
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ammotype 6;
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}
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}
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class BloodWeaponTNT : BloodWeaponBase
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{
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default
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{
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pic "AmmoIcon5";
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shade -8;
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scale 0.750000, 0.750000;
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count 1;
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type 6;
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ammotype 5;
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}
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}
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class BloodWeaponLifeLeech : BloodWeaponBase
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{
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default
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{
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pic "ICONLEECH";
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shade -8;
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scale 0.750000, 0.750000;
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count 35;
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type 9;
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ammotype 8;
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}
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}
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// items (ammos)
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class BloodAmmoBase : BloodActor
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{
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meta int count;
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meta int type;
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meta int weapontype;
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property prefix: none;
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property count: count;
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property type: type;
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property weapontype: weapontype;
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override int getRespawnTime()
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{
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if (!self.hasX) return -1;
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if (self.xspr.respawn == 3 || gGameOptions.nWeaponSettings == Blood.WEAPONSETTINGS_1) return 0;
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else if (self.xspr.respawn != 1 && gGameOptions.nWeaponSettings != Blood.WEAPONSETTINGS_0)
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return gGameOptions.nWeaponRespawnTime;
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return -1;
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}
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}
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class BloodAmmoSprayCan : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon6";
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shade -8;
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scale 0.625, 0.625;
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count 480;
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type 6;
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weapontype 7;
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}
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}
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class BloodAmmoTNTBundle : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon5";
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shade -8;
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scale 0.75, 0.75;
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count 1;
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type 5;
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weapontype 6;
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}
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}
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class BloodAmmoTNTBox : BloodAmmoBase
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{
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default
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{
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pic "AmmoTNTBox";
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shade -8;
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scale 0.75, 0.75;
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count 5;
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type 5;
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weapontype 6;
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}
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}
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class BloodAmmoProxBombBundle : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon10";
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shade -8;
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scale 0.75, 0.75;
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count 1;
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type 10;
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weapontype 11;
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}
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}
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class BloodAmmoRemoteBombBundle : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon11";
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shade -8;
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scale 0.75, 0.75;
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count 1;
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type 11;
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weapontype 12;
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}
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}
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class BloodAmmoTrappedSoul : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon8";
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shade -8;
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scale 0.375, 0.375;
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count 10;
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type 8;
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weapontype 0;
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}
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}
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class BloodAmmoSawedoffFew : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon2";
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shade -8;
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scale 0.75, 0.75;
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count 4;
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type 2;
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weapontype 0;
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}
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}
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class BloodAmmoSawedoffBox : BloodAmmoBase
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{
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default
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{
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pic "AmmoShotgunFew";
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shade -8;
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scale 0.75, 0.75;
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count 15;
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type 2;
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weapontype 0;
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}
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}
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class BloodAmmoTommygunFew : BloodAmmoBase
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{
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default
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{
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pic "AmmoShotgunBox";
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shade -8;
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scale 0.75, 0.75;
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count 15;
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type 3;
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weapontype 0;
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}
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}
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class BloodAmmoVoodooDoll : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon9";
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shade -8;
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scale 0.75, 0.75;
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count 1;
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type 9;
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weapontype 10;
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}
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}
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class BloodAmmoTommygunDrum : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon3";
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shade -8;
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scale 0.75, 0.75;
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count 1;
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type 3;
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weapontype 0;
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}
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}
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class BloodAmmoTeslaCharge : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon7";
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shade -8;
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scale 0.375, 0.375;
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count 32;
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type 7;
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weapontype 0;
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}
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}
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class BloodAmmoFlares : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon1";
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shade -8;
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scale 0.75, 0.75;
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count 8;
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type 1;
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weapontype 0;
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}
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}
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class BloodAmmoGasolineCan : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon4";
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shade -8;
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scale 0.75, 0.75;
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count 6;
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type 4;
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weapontype 0;
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}
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}
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// while these are marked obsolete we need to define them to work to the degree they originally do, i.e. they need their spawn info set.
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class BloodAmmoObsolete61 : BloodAmmoBase
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{
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default
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{
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pic "AmmoIcon5";
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shade -8;
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scale 0.75, 0.75;
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count 1;
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type 5;
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weapontype 6;
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}
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}
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class BloodAmmoObsolete71 : BloodAmmoBase
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{
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default
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{
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pic "AmmoUseless1";
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shade -8;
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scale 0.75, 0.75;
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count 15;
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type 255;
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weapontype 0;
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}
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}
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class BloodAmmoObsolete74 : BloodAmmoBase
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{
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default
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{
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shade -8;
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scale 0.75, 0.75;
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count 6;
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type 255;
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weapontype 0;
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}
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}
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class BloodAmmoObsolete75 : BloodAmmoBase
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{
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default
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{
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shade -8;
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scale 0.75, 0.75;
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count 6;
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type 255;
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weapontype 0;
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}
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}
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class BloodAmmoObsolete77 : BloodAmmoBase
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{
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default
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{
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pic "AmmoUseless2";
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shade -8;
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scale 0.75, 0.75;
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count 8;
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type 255;
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weapontype 0;
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}
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}
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class BloodAmmoObsolete78 : BloodAmmoBase
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{
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default
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{
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pic "AmmoUseless3";
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shade -8;
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scale 0.75, 0.75;
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count 8;
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type 255;
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weapontype 0;
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}
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}
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