mirror of
https://github.com/ZDoom/Raze.git
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555 lines
8.2 KiB
Text
555 lines
8.2 KiB
Text
class BloodThingBase : BloodActor
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{
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meta int defhealth;
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meta int mass;
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meta int defflags;
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meta int bouncefactor;
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meta int dmgResist;
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meta int defcstat;
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property prefix: none;
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property health: defhealth;
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property mass: mass;
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property flags: defflags;
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property bouncefactor: bouncefactor;
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property dmgResist: dmgResist;
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property cstat: defcstat;
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}
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class BloodThingTNTBarrel : BloodThingBase
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{
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default
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{
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health 25;
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mass 250;
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clipdist 8.000000;
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flags 11;
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bouncefactor 4096;
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dmgResist 80;
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cstat CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "TNTBarrel";
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dmgcontrol 256, 256, 128, 64, 0, 0, 128;
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}
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}
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class BloodThingArmedProxBomb : BloodThingBase
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{
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default
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{
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health 5;
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mass 5;
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clipdist 4.000000;
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flags 3;
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bouncefactor 24576;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "ProxBomb";
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shade -16;
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scale 0.500000, 0.500000;
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dmgcontrol 256, 256, 256, 64, 0, 0, 512;
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}
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}
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class BloodThingArmedRemoteBomb : BloodThingBase
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{
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default
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{
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health 5;
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mass 5;
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clipdist 4.000000;
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flags 3;
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bouncefactor 24576;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "ArmedRemote";
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shade -16;
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scale 0.500000, 0.500000;
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dmgcontrol 256, 256, 256, 64, 0, 0, 512;
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}
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}
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class BloodThingVase1 : BloodThingBase
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{
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default
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{
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health 1;
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mass 20;
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clipdist 8.000000;
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flags 3;
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bouncefactor 32768;
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dmgResist 80;
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pic "Vase1";
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dmgcontrol 256, 0, 256, 128, 0, 0, 0;
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}
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}
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class BloodThingVase2 : BloodThingBase
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{
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default
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{
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health 1;
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mass 150;
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clipdist 8.000000;
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flags 3;
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bouncefactor 32768;
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dmgResist 80;
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pic "Vase2";
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dmgcontrol 256, 256, 256, 128, 0, 0, 0;
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}
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}
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class BloodThingCrateFace : BloodThingBase
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{
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default
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{
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health 10;
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clipdist 0.000000;
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pic "CreateFace";
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dmgcontrol 0, 0, 0, 256, 0, 0, 0;
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}
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}
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class BloodThingGlassWindow : BloodThingBase
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{
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default
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{
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health 1;
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clipdist 0.000000;
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pic "GlassWindow";
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dmgcontrol 256, 0, 256, 256, 0, 0, 0;
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}
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}
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class BloodThingFluorescent : BloodThingBase
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{
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default
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{
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health 1;
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clipdist 0.000000;
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pic "Fluorescent";
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dmgcontrol 256, 0, 256, 256, 0, 0, 512;
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}
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}
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class BloodThingWallCrack : BloodThingBase
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{
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default
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{
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health 50;
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clipdist 0.000000;
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pic "WallCrack";
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dmgcontrol 0, 0, 0, 256, 0, 0, 0;
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}
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}
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class BloodThingWoodBeam : BloodThingBase
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{
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default
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{
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health 8;
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clipdist 0.000000;
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pic "WoodBeam";
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dmgcontrol 256, 0, 256, 128, 0, 0, 0;
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}
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}
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class BloodThingSpiderWeb : BloodThingBase
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{
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default
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{
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health 4;
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clipdist 0.000000;
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pic "SpiderWeb";
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dmgcontrol 256, 256, 64, 256, 0, 0, 128;
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}
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}
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class BloodThingMetalGrate : BloodThingBase
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{
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default
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{
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health 40;
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clipdist 0.000000;
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pic "MetalGrate";
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dmgcontrol 64, 0, 128, 256, 0, 0, 0;
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}
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}
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class BloodThingFlammableTree : BloodThingBase
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{
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default
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{
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health 1;
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clipdist 0.000000;
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dmgcontrol 0, 256, 0, 256, 0, 0, 128;
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}
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}
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class BloodTrapMachinegun : BloodThingBase
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{
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default
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{
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health 1000;
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clipdist 0.000000;
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flags 8;
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dmgcontrol 0, 0, 128, 256, 0, 0, 512;
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}
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}
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class BloodThingFallingRock : BloodThingBase
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{
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default
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{
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mass 15;
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clipdist 2.000000;
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flags 3;
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bouncefactor 32768;
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}
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}
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class BloodThingKickablePail : BloodThingBase
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{
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default
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{
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mass 8;
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clipdist 12.000000;
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flags 3;
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bouncefactor 49152;
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}
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}
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class BloodThingObjectGib : BloodThingBase
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{
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default
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{
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health 10;
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mass 2;
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clipdist 0.000000;
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bouncefactor 32768;
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dmgcontrol 256, 0, 256, 256, 0, 0, 128;
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}
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}
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class BloodThingObjectExplode : BloodThingBase
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{
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default
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{
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health 20;
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mass 2;
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clipdist 0.000000;
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bouncefactor 32768;
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dmgcontrol 0, 0, 0, 256, 0, 0, 128;
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}
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}
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class BloodThingArmedTNTStick : BloodThingBase
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{
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default
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{
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health 5;
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mass 14;
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clipdist 4.000000;
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flags 3;
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bouncefactor 24576;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "ArmedTNT";
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shade -32;
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scale 0.500000, 0.500000;
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dmgcontrol 64, 256, 128, 64, 0, 0, 256;
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}
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}
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class BloodThingArmedTNTBundle : BloodThingBase
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{
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default
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{
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health 5;
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mass 14;
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clipdist 4.000000;
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flags 3;
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bouncefactor 24576;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "ArmedTNTBundle";
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shade -32;
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scale 0.500000, 0.500000;
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dmgcontrol 64, 256, 128, 64, 0, 0, 256;
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}
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}
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class BloodThingArmedSpray : BloodThingBase
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{
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default
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{
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health 5;
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mass 14;
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clipdist 4.000000;
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flags 3;
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bouncefactor 32768;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "ArmedSpray";
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shade -128;
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scale 0.500000, 0.500000;
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dmgcontrol 64, 256, 128, 64, 0, 0, 256;
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}
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}
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class BloodThingBone : BloodThingBase
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{
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default
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{
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health 5;
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mass 6;
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clipdist 4.000000;
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flags 3;
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bouncefactor 32768;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "Bone";
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scale 0.500000, 0.500000;
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}
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}
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class BloodThing422 : BloodThingBase
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{
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default
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{
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health 8;
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mass 3;
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clipdist 4.000000;
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flags 11;
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bouncefactor 32768;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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dmgcontrol 256, 0, 256, 256, 0, 0, 0;
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}
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}
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class BloodThingDripWater : BloodThingBase
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{
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default
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{
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mass 1;
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clipdist 0.250000;
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flags 2;
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pic "DripWater";
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pal 10;
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}
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}
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class BloodThingDripBlood : BloodThingBase
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{
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default
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{
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mass 1;
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clipdist 0.250000;
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flags 2;
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pic "DripBlood";
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pal 2;
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}
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}
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class BloodThingBloodBits : BloodThingBase
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{
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default
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{
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health 15;
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mass 4;
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clipdist 1.000000;
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flags 3;
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bouncefactor 24576;
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cstat CSTAT_SPRITE_BLOCK_ALL;
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dmgcontrol 128, 64, 256, 256, 0, 0, 256;
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}
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}
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class BloodThingBloodChunks : BloodThingBase
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{
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default
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{
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health 30;
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mass 30;
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clipdist 2.000000;
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flags 3;
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bouncefactor 8192;
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cstat CSTAT_SPRITE_BLOCK_ALL;
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dmgcontrol 128, 64, 256, 256, 0, 0, 64;
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}
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}
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class BloodThingZombieHead : BloodThingBase
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{
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default
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{
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health 60;
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mass 5;
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clipdist 8.000000;
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flags 3;
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bouncefactor 40960;
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dmgResist 1280;
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cstat CSTAT_SPRITE_BLOCK_ALL;
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pic "ZombieHead";
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scale 0.625000, 0.625000;
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dmgcontrol 128, 64, 256, 256, 0, 0, 64;
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}
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}
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class BloodThingNapalmBall : BloodThingBase
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{
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default
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{
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health 80;
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mass 30;
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clipdist 8.000000;
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flags 3;
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bouncefactor 57344;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "NapalmBall";
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shade -128;
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scale 0.500000, 0.500000;
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}
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}
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class BloodThingPodFireBall : BloodThingBase
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{
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default
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{
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health 80;
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mass 30;
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clipdist 8.000000;
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flags 3;
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bouncefactor 57344;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "PodFireball";
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shade -128;
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scale 0.500000, 0.500000;
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dmgcontrol 256, 0, 256, 256, 0, 0, 0;
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}
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}
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class BloodThingPodGreenBall : BloodThingBase
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{
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default
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{
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health 80;
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mass 30;
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clipdist 8.000000;
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flags 3;
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bouncefactor 57344;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "PodGreenBall";
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shade -128;
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scale 0.500000, 0.500000;
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dmgcontrol 256, 0, 256, 256, 0, 0, 0;
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}
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}
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class BloodThingDroppedLifeLeech : BloodThingBase
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{
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default
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{
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health 150;
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mass 30;
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clipdist 12.000000;
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flags 3;
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bouncefactor 32768;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_ALL;
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pic "ICONLEECH";
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shade -128;
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scale 0.750000, 0.750000;
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dmgcontrol 64, 64, 112, 64, 0, 96, 96;
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}
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}
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class BloodThingVoodooHead : BloodThingBase
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{
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default
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{
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health 1;
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mass 30;
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clipdist 12.000000;
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flags 3;
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bouncefactor 32768;
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dmgResist 1600;
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pic "VoodooHead";
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shade -128;
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scale 0.250000, 0.250000;
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}
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}
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class BloodThingTNTProx : BloodThingBase
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{
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default
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{
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health 5;
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mass 5;
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clipdist 4.000000;
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flags 3;
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bouncefactor 24576;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "ProxBomb";
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shade -16;
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pal 7;
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scale 0.500000, 0.500000;
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dmgcontrol 256, 256, 256, 64, 0, 0, 512;
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}
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}
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class BloodThingThrowableRock : BloodThingBase
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{
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default
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{
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health 5;
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mass 6;
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clipdist 4.000000;
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flags 3;
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bouncefactor 32768;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_HITSCAN;
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pic "Bone";
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scale 0.500000, 0.500000;
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}
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}
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class BloodThingEnemyLifeLeech : BloodThingBase
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{
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default
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{
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health 150;
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mass 30;
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clipdist 12.000000;
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flags 3;
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bouncefactor 32768;
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dmgResist 1600;
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cstat CSTAT_SPRITE_BLOCK_ALL;
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pic "ICONLEECH";
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shade -128;
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scale 0.687500, 0.687500;
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dmgcontrol 0, 1024, 512, 1024, 0, 64, 512;
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}
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}
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// traps
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class BloodTrapFlame : BloodActor
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{
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}
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class BloodTrapSawCircular : BloodActor
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{
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}
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class BloodTrapZapSwitchable : BloodActor
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{
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}
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class BloodTrapExploder : BloodActor
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{
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}
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