raze/wadsrc/static/zscript/games/blood/actors/things.zs
2023-10-08 09:41:15 +02:00

555 lines
8.2 KiB
Text

class BloodThingBase : BloodActor
{
meta int defhealth;
meta int mass;
meta int defflags;
meta int bouncefactor;
meta int dmgResist;
meta int defcstat;
property prefix: none;
property health: defhealth;
property mass: mass;
property flags: defflags;
property bouncefactor: bouncefactor;
property dmgResist: dmgResist;
property cstat: defcstat;
}
class BloodThingTNTBarrel : BloodThingBase
{
default
{
health 25;
mass 250;
clipdist 8.000000;
flags 11;
bouncefactor 4096;
dmgResist 80;
cstat CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_BLOCK_HITSCAN;
pic "TNTBarrel";
dmgcontrol 256, 256, 128, 64, 0, 0, 128;
}
}
class BloodThingArmedProxBomb : BloodThingBase
{
default
{
health 5;
mass 5;
clipdist 4.000000;
flags 3;
bouncefactor 24576;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "ProxBomb";
shade -16;
scale 0.500000, 0.500000;
dmgcontrol 256, 256, 256, 64, 0, 0, 512;
}
}
class BloodThingArmedRemoteBomb : BloodThingBase
{
default
{
health 5;
mass 5;
clipdist 4.000000;
flags 3;
bouncefactor 24576;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "ArmedRemote";
shade -16;
scale 0.500000, 0.500000;
dmgcontrol 256, 256, 256, 64, 0, 0, 512;
}
}
class BloodThingVase1 : BloodThingBase
{
default
{
health 1;
mass 20;
clipdist 8.000000;
flags 3;
bouncefactor 32768;
dmgResist 80;
pic "Vase1";
dmgcontrol 256, 0, 256, 128, 0, 0, 0;
}
}
class BloodThingVase2 : BloodThingBase
{
default
{
health 1;
mass 150;
clipdist 8.000000;
flags 3;
bouncefactor 32768;
dmgResist 80;
pic "Vase2";
dmgcontrol 256, 256, 256, 128, 0, 0, 0;
}
}
class BloodThingCrateFace : BloodThingBase
{
default
{
health 10;
clipdist 0.000000;
pic "CreateFace";
dmgcontrol 0, 0, 0, 256, 0, 0, 0;
}
}
class BloodThingGlassWindow : BloodThingBase
{
default
{
health 1;
clipdist 0.000000;
pic "GlassWindow";
dmgcontrol 256, 0, 256, 256, 0, 0, 0;
}
}
class BloodThingFluorescent : BloodThingBase
{
default
{
health 1;
clipdist 0.000000;
pic "Fluorescent";
dmgcontrol 256, 0, 256, 256, 0, 0, 512;
}
}
class BloodThingWallCrack : BloodThingBase
{
default
{
health 50;
clipdist 0.000000;
pic "WallCrack";
dmgcontrol 0, 0, 0, 256, 0, 0, 0;
}
}
class BloodThingWoodBeam : BloodThingBase
{
default
{
health 8;
clipdist 0.000000;
pic "WoodBeam";
dmgcontrol 256, 0, 256, 128, 0, 0, 0;
}
}
class BloodThingSpiderWeb : BloodThingBase
{
default
{
health 4;
clipdist 0.000000;
pic "SpiderWeb";
dmgcontrol 256, 256, 64, 256, 0, 0, 128;
}
}
class BloodThingMetalGrate : BloodThingBase
{
default
{
health 40;
clipdist 0.000000;
pic "MetalGrate";
dmgcontrol 64, 0, 128, 256, 0, 0, 0;
}
}
class BloodThingFlammableTree : BloodThingBase
{
default
{
health 1;
clipdist 0.000000;
dmgcontrol 0, 256, 0, 256, 0, 0, 128;
}
}
class BloodTrapMachinegun : BloodThingBase
{
default
{
health 1000;
clipdist 0.000000;
flags 8;
dmgcontrol 0, 0, 128, 256, 0, 0, 512;
}
}
class BloodThingFallingRock : BloodThingBase
{
default
{
mass 15;
clipdist 2.000000;
flags 3;
bouncefactor 32768;
}
}
class BloodThingKickablePail : BloodThingBase
{
default
{
mass 8;
clipdist 12.000000;
flags 3;
bouncefactor 49152;
}
}
class BloodThingObjectGib : BloodThingBase
{
default
{
health 10;
mass 2;
clipdist 0.000000;
bouncefactor 32768;
dmgcontrol 256, 0, 256, 256, 0, 0, 128;
}
}
class BloodThingObjectExplode : BloodThingBase
{
default
{
health 20;
mass 2;
clipdist 0.000000;
bouncefactor 32768;
dmgcontrol 0, 0, 0, 256, 0, 0, 128;
}
}
class BloodThingArmedTNTStick : BloodThingBase
{
default
{
health 5;
mass 14;
clipdist 4.000000;
flags 3;
bouncefactor 24576;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "ArmedTNT";
shade -32;
scale 0.500000, 0.500000;
dmgcontrol 64, 256, 128, 64, 0, 0, 256;
}
}
class BloodThingArmedTNTBundle : BloodThingBase
{
default
{
health 5;
mass 14;
clipdist 4.000000;
flags 3;
bouncefactor 24576;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "ArmedTNTBundle";
shade -32;
scale 0.500000, 0.500000;
dmgcontrol 64, 256, 128, 64, 0, 0, 256;
}
}
class BloodThingArmedSpray : BloodThingBase
{
default
{
health 5;
mass 14;
clipdist 4.000000;
flags 3;
bouncefactor 32768;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "ArmedSpray";
shade -128;
scale 0.500000, 0.500000;
dmgcontrol 64, 256, 128, 64, 0, 0, 256;
}
}
class BloodThingBone : BloodThingBase
{
default
{
health 5;
mass 6;
clipdist 4.000000;
flags 3;
bouncefactor 32768;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "Bone";
scale 0.500000, 0.500000;
}
}
class BloodThing422 : BloodThingBase
{
default
{
health 8;
mass 3;
clipdist 4.000000;
flags 11;
bouncefactor 32768;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
dmgcontrol 256, 0, 256, 256, 0, 0, 0;
}
}
class BloodThingDripWater : BloodThingBase
{
default
{
mass 1;
clipdist 0.250000;
flags 2;
pic "DripWater";
pal 10;
}
}
class BloodThingDripBlood : BloodThingBase
{
default
{
mass 1;
clipdist 0.250000;
flags 2;
pic "DripBlood";
pal 2;
}
}
class BloodThingBloodBits : BloodThingBase
{
default
{
health 15;
mass 4;
clipdist 1.000000;
flags 3;
bouncefactor 24576;
cstat CSTAT_SPRITE_BLOCK_ALL;
dmgcontrol 128, 64, 256, 256, 0, 0, 256;
}
}
class BloodThingBloodChunks : BloodThingBase
{
default
{
health 30;
mass 30;
clipdist 2.000000;
flags 3;
bouncefactor 8192;
cstat CSTAT_SPRITE_BLOCK_ALL;
dmgcontrol 128, 64, 256, 256, 0, 0, 64;
}
}
class BloodThingZombieHead : BloodThingBase
{
default
{
health 60;
mass 5;
clipdist 8.000000;
flags 3;
bouncefactor 40960;
dmgResist 1280;
cstat CSTAT_SPRITE_BLOCK_ALL;
pic "ZombieHead";
scale 0.625000, 0.625000;
dmgcontrol 128, 64, 256, 256, 0, 0, 64;
}
}
class BloodThingNapalmBall : BloodThingBase
{
default
{
health 80;
mass 30;
clipdist 8.000000;
flags 3;
bouncefactor 57344;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "NapalmBall";
shade -128;
scale 0.500000, 0.500000;
}
}
class BloodThingPodFireBall : BloodThingBase
{
default
{
health 80;
mass 30;
clipdist 8.000000;
flags 3;
bouncefactor 57344;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "PodFireball";
shade -128;
scale 0.500000, 0.500000;
dmgcontrol 256, 0, 256, 256, 0, 0, 0;
}
}
class BloodThingPodGreenBall : BloodThingBase
{
default
{
health 80;
mass 30;
clipdist 8.000000;
flags 3;
bouncefactor 57344;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "PodGreenBall";
shade -128;
scale 0.500000, 0.500000;
dmgcontrol 256, 0, 256, 256, 0, 0, 0;
}
}
class BloodThingDroppedLifeLeech : BloodThingBase
{
default
{
health 150;
mass 30;
clipdist 12.000000;
flags 3;
bouncefactor 32768;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_ALL;
pic "ICONLEECH";
shade -128;
scale 0.750000, 0.750000;
dmgcontrol 64, 64, 112, 64, 0, 96, 96;
}
}
class BloodThingVoodooHead : BloodThingBase
{
default
{
health 1;
mass 30;
clipdist 12.000000;
flags 3;
bouncefactor 32768;
dmgResist 1600;
pic "VoodooHead";
shade -128;
scale 0.250000, 0.250000;
}
}
class BloodThingTNTProx : BloodThingBase
{
default
{
health 5;
mass 5;
clipdist 4.000000;
flags 3;
bouncefactor 24576;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "ProxBomb";
shade -16;
pal 7;
scale 0.500000, 0.500000;
dmgcontrol 256, 256, 256, 64, 0, 0, 512;
}
}
class BloodThingThrowableRock : BloodThingBase
{
default
{
health 5;
mass 6;
clipdist 4.000000;
flags 3;
bouncefactor 32768;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_HITSCAN;
pic "Bone";
scale 0.500000, 0.500000;
}
}
class BloodThingEnemyLifeLeech : BloodThingBase
{
default
{
health 150;
mass 30;
clipdist 12.000000;
flags 3;
bouncefactor 32768;
dmgResist 1600;
cstat CSTAT_SPRITE_BLOCK_ALL;
pic "ICONLEECH";
shade -128;
scale 0.687500, 0.687500;
dmgcontrol 0, 1024, 512, 1024, 0, 64, 512;
}
}
// traps
class BloodTrapFlame : BloodActor
{
}
class BloodTrapSawCircular : BloodActor
{
}
class BloodTrapZapSwitchable : BloodActor
{
}
class BloodTrapExploder : BloodActor
{
}