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9879aa90a6
Most of the renderer now bypasses the tile manager and goes directly to the low level texture manager. The gotpic array was removed and replaced by a new texture flag. Since there are only 3 places in the entire code that check this, this is a lot easier to handle. |
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.. | ||
hw_bunchdrawer.cpp | ||
hw_bunchdrawer.h | ||
hw_clipper.cpp | ||
hw_clipper.h | ||
hw_drawinfo.cpp | ||
hw_drawinfo.h | ||
hw_drawlist.cpp | ||
hw_drawlist.h | ||
hw_drawlistadd.cpp | ||
hw_drawstructs.h | ||
hw_flats.cpp | ||
hw_lighting.cpp | ||
hw_portal.cpp | ||
hw_portal.h | ||
hw_setcolor.cpp | ||
hw_sky.cpp | ||
hw_skyportal.cpp | ||
hw_sprites.cpp | ||
hw_walls.cpp | ||
hw_walls_vertex.cpp |