raze/source
Christoph Oelckers 9879aa90a6 - more texture handling cleanup.
Most of the renderer now bypasses the tile manager and goes directly to the low level texture manager.
The gotpic array was removed and replaced by a new texture flag. Since there are only 3 places in the entire code that check this, this is a lot easier to handle.
2022-12-11 19:43:59 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - removed canvas hack stuff from Buildtiles after cleaning up the mess in SW. 2022-12-11 19:43:58 +01:00
core - more texture handling cleanup. 2022-12-11 19:43:59 +01:00
games - added tileGetTextureID and tested it with Blood's mirror/portal setup code. 2022-12-11 19:43:59 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h