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d96a928738
Apparently tile #1 has some significance here.
64 lines
1.1 KiB
C
64 lines
1.1 KiB
C
// list of textures that get referenced directly in game code.
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x(One)
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x(Spark1)
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x(Spark2)
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x(Playermarker1)
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x(Playermarker2)
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x(Playermarker3)
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x(Playermarker4)
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x(Playermarker5)
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x(Playermarker6)
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x(Playermarker7)
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x(Playermarker8)
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x(QueenChunk)
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x(QueenChunk2)
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x(QueenChunk3)
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x(AltQueenChunk)
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x(TileRamsesWorkTile)
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x(Torch1)
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x(Torch2)
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x(WeaponSpriteSword)
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x(WeaponSpriteMummy)
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x(WeaponSpriteMagnum)
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x(WeaponSpriteM60)
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x(WeaponSpriteFlamethrower)
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x(AmmoSpriteGrenade)
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x(WeaponSpriteCobra)
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x(ExhumedLogo)
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x(PowerslaveLogo)
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x(PlasmaTile1)
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x(PlasmaTile2)
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x(ClockTile)
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x(Urn1)
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x(Urn2)
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x(Urn3)
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x(Urn4)
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x(SkullHead)
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x(SkullJaw)
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x(TileLoboLaptop)
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x(Energy1)
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x(Energy2)
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x(ClockSymbol1)
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x(ClockSymbol2)
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x(ClockSymbol3)
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x(ClockSymbol4)
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x(ClockSymbol5)
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x(ClockSymbol6)
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x(ClockSymbol7)
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x(ClockSymbol8)
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x(ClockSymbol9)
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x(ClockSymbol10)
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x(ClockSymbol11)
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x(ClockSymbol12)
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x(ClockSymbol13)
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x(ClockSymbol14)
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x(ClockSymbol15)
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x(ClockSymbol16)
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x(TileRamsesNormal1)
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x(TileRamsesNormal2)
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x(TileRamsesNormal3)
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x(TileRamsesNormal4)
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x(TileRamsesGold)
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x(TileRamsesMouth1)
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x(TileRamsesMouth2)
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x(TileRamsesMouth3)
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