raze/source/games/exhumed/src/texidsdef.h
Christoph Oelckers d96a928738 - Exhumed: fixed sprite positioning issues
Apparently tile #1 has some significance here.
2023-09-23 10:30:52 +02:00

64 lines
1.1 KiB
C

// list of textures that get referenced directly in game code.
x(One)
x(Spark1)
x(Spark2)
x(Playermarker1)
x(Playermarker2)
x(Playermarker3)
x(Playermarker4)
x(Playermarker5)
x(Playermarker6)
x(Playermarker7)
x(Playermarker8)
x(QueenChunk)
x(QueenChunk2)
x(QueenChunk3)
x(AltQueenChunk)
x(TileRamsesWorkTile)
x(Torch1)
x(Torch2)
x(WeaponSpriteSword)
x(WeaponSpriteMummy)
x(WeaponSpriteMagnum)
x(WeaponSpriteM60)
x(WeaponSpriteFlamethrower)
x(AmmoSpriteGrenade)
x(WeaponSpriteCobra)
x(ExhumedLogo)
x(PowerslaveLogo)
x(PlasmaTile1)
x(PlasmaTile2)
x(ClockTile)
x(Urn1)
x(Urn2)
x(Urn3)
x(Urn4)
x(SkullHead)
x(SkullJaw)
x(TileLoboLaptop)
x(Energy1)
x(Energy2)
x(ClockSymbol1)
x(ClockSymbol2)
x(ClockSymbol3)
x(ClockSymbol4)
x(ClockSymbol5)
x(ClockSymbol6)
x(ClockSymbol7)
x(ClockSymbol8)
x(ClockSymbol9)
x(ClockSymbol10)
x(ClockSymbol11)
x(ClockSymbol12)
x(ClockSymbol13)
x(ClockSymbol14)
x(ClockSymbol15)
x(ClockSymbol16)
x(TileRamsesNormal1)
x(TileRamsesNormal2)
x(TileRamsesNormal3)
x(TileRamsesNormal4)
x(TileRamsesGold)
x(TileRamsesMouth1)
x(TileRamsesMouth2)
x(TileRamsesMouth3)