raze/source
Mitchell Richters 97feb483ab - Set frame-time as close to the buffer swap as possible, and calculate smoothratio for Duke/SW as late as possible.
* Micro-optimisation, but was getting a very occasional jitter in Duke 3D that seems to have gone with this.
2020-08-28 15:27:16 +10:00
..
blood - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
build - Set frame-time as close to the buffer swap as possible, and calculate smoothratio for Duke/SW as late as possible. 2020-08-28 15:27:16 +10:00
common - InputState: Exclude volume keys from setting AnyKeyStatus to true. 2020-08-27 13:05:05 +02:00
core - Set frame-time as close to the buffer swap as possible, and calculate smoothratio for Duke/SW as late as possible. 2020-08-28 15:27:16 +10:00
exhumed - fixed: Exhumed's sound module did not check the 'sound disabled' CVAR. 2020-08-26 22:26:28 +02:00
games/duke - Set frame-time as close to the buffer swap as possible, and calculate smoothratio for Duke/SW as late as possible. 2020-08-28 15:27:16 +10:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - Set frame-time as close to the buffer swap as possible, and calculate smoothratio for Duke/SW as late as possible. 2020-08-28 15:27:16 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00