.. |
2d.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
aistuff.h
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- Exhumed: Get rid of GetAngleToSprite() in favour of backend utility.
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2023-03-24 19:50:27 +11:00 |
anims.cpp
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- Exhumed: Optimise UnlinkIgnitedAnim() from fb97e3c6ca a bit.
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2023-03-15 22:52:14 +11:00 |
anubis.cpp
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- Exhumed: allow Anubis to get out of the walking state if he loses his target.
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2022-12-14 10:25:01 +01:00 |
bubbles.cpp
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- Exhumed: Eliminate inita global.
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2023-03-18 19:19:21 +11:00 |
bullet.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
cd.cpp
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- Exhumed: use the loop flag when starting music.
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2022-01-04 12:42:45 +01:00 |
cheats.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
d_menu.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
engine.h
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- Exhumed: Remove prototype POSIX targets didn't like.
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2023-03-23 21:25:49 +11:00 |
exhumed.cpp
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- Exhumed: Pass player pointer through to updatePlayerTarget() .
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2023-03-24 11:59:34 +11:00 |
exhumed.h
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- Rework ff652f454c slightly to accept an InputPacket pointer.
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2023-03-22 20:08:53 +11:00 |
exhumedactor.h
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
fish.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
freelistarray.h
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- clear some data on init.
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2021-12-26 23:09:59 +01:00 |
gameloop.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
grenade.cpp
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- Exhumed: Get rid of GetWallNormal() in favour of backend utility.
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2023-03-24 19:50:26 +11:00 |
gun.cpp
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- Remove some pointless weapon functions.
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2023-03-24 19:38:10 +11:00 |
init.cpp
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- Exhumed: Remove some duplicated code already covered in InitPlayers() .
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2023-03-23 19:14:57 +11:00 |
items.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
lavadude.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
light.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
lighting.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
lion.cpp
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- Exhumed: Get rid of GetWallNormal() in favour of backend utility.
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2023-03-24 19:50:26 +11:00 |
map.cpp
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- Exhumed: Eliminate initsectp global.
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2023-03-18 19:19:22 +11:00 |
menu.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
move.cpp
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- Exhumed: Get rid of GetAngleToSprite() in favour of backend utility.
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2023-03-24 19:50:27 +11:00 |
movie.cpp
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- backend cleanup from GZDoom.
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2022-12-18 16:31:50 +01:00 |
mummy.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
namelist.h
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- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- Exhumed: Move nQuake[] array into Player struct.
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2023-03-23 17:38:18 +11:00 |
osdcmds.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
player.cpp
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- Exhumed: Final cleanup of AIPlayer::Tick() .
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2023-03-24 21:13:42 +11:00 |
player.h
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- Exhumed: Store the player's index within the player's struct.
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2023-03-23 19:14:26 +11:00 |
playerpickups.cpp
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- Exhumed: Clean up some more switch case statements in doPlayerItemPickups() .
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2023-03-24 23:19:14 +11:00 |
queen.cpp
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- Exhumed: Get rid of GetWallNormal() in favour of backend utility.
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2023-03-24 19:50:26 +11:00 |
ra.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
ramses.cpp
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
random.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
rat.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
rex.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
roach.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
runlist.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
save.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
scorp.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
sequence.cpp
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- Exhumed: Eliminate initpos global.
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2023-03-18 19:19:22 +11:00 |
sequence.h
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- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
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2022-12-11 18:42:00 +01:00 |
set.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
snake.cpp
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- Exhumed: Get rid of GetAngleToSprite() in favour of backend utility.
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2023-03-24 19:50:27 +11:00 |
sound.cpp
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- Exhumed: Eliminate initpos global.
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2023-03-18 19:19:22 +11:00 |
sound.h
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- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
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2022-10-08 19:28:43 +02:00 |
spider.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
status.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
view.cpp
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- Exhumed: Move nQuake[] array into Player struct.
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2023-03-23 17:38:18 +11:00 |
view.h
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- Exhumed: Move nQuake[] array into Player struct.
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2023-03-23 17:38:18 +11:00 |
wasp.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |