raze/source/games/exhumed/src
2023-03-24 23:19:14 +11:00
..
2d.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
aistuff.h - Exhumed: Get rid of GetAngleToSprite() in favour of backend utility. 2023-03-24 19:50:27 +11:00
anims.cpp - Exhumed: Optimise UnlinkIgnitedAnim() from fb97e3c6ca a bit. 2023-03-15 22:52:14 +11:00
anubis.cpp - Exhumed: allow Anubis to get out of the walking state if he loses his target. 2022-12-14 10:25:01 +01:00
bubbles.cpp - Exhumed: Eliminate inita global. 2023-03-18 19:19:21 +11:00
bullet.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
d_menu.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
engine.h - Exhumed: Remove prototype POSIX targets didn't like. 2023-03-23 21:25:49 +11:00
exhumed.cpp - Exhumed: Pass player pointer through to updatePlayerTarget(). 2023-03-24 11:59:34 +11:00
exhumed.h - Rework ff652f454c slightly to accept an InputPacket pointer. 2023-03-22 20:08:53 +11:00
exhumedactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
fish.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
grenade.cpp - Exhumed: Get rid of GetWallNormal() in favour of backend utility. 2023-03-24 19:50:26 +11:00
gun.cpp - Remove some pointless weapon functions. 2023-03-24 19:38:10 +11:00
init.cpp - Exhumed: Remove some duplicated code already covered in InitPlayers(). 2023-03-23 19:14:57 +11:00
items.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
lavadude.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
light.cpp - function separators. 2022-10-18 19:01:44 +02:00
lighting.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
lion.cpp - Exhumed: Get rid of GetWallNormal() in favour of backend utility. 2023-03-24 19:50:26 +11:00
map.cpp - Exhumed: Eliminate initsectp global. 2023-03-18 19:19:22 +11:00
menu.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
move.cpp - Exhumed: Get rid of GetAngleToSprite() in favour of backend utility. 2023-03-24 19:50:27 +11:00
movie.cpp - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
mummy.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
namelist.h - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Exhumed: Move nQuake[] array into Player struct. 2023-03-23 17:38:18 +11:00
osdcmds.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
player.cpp - Exhumed: Final cleanup of AIPlayer::Tick(). 2023-03-24 21:13:42 +11:00
player.h - Exhumed: Store the player's index within the player's struct. 2023-03-23 19:14:26 +11:00
playerpickups.cpp - Exhumed: Clean up some more switch case statements in doPlayerItemPickups(). 2023-03-24 23:19:14 +11:00
queen.cpp - Exhumed: Get rid of GetWallNormal() in favour of backend utility. 2023-03-24 19:50:26 +11:00
ra.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
ramses.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
random.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
rat.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rex.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
roach.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
runlist.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
save.cpp - function separators. 2022-10-18 19:01:44 +02:00
scorp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sequence.cpp - Exhumed: Eliminate initpos global. 2023-03-18 19:19:22 +11:00
sequence.h - Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go. 2022-12-11 18:42:00 +01:00
set.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
snake.cpp - Exhumed: Get rid of GetAngleToSprite() in favour of backend utility. 2023-03-24 19:50:27 +11:00
sound.cpp - Exhumed: Eliminate initpos global. 2023-03-18 19:19:22 +11:00
sound.h - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
spider.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
status.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
view.cpp - Exhumed: Move nQuake[] array into Player struct. 2023-03-23 17:38:18 +11:00
view.h - Exhumed: Move nQuake[] array into Player struct. 2023-03-23 17:38:18 +11:00
wasp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00