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513de38723
Using ownerActor is not robust, for some actors this will have unwanted side effects.
20 lines
282 B
Text
20 lines
282 B
Text
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class DukeBlimp : DukeActor
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{
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const BLIMPRESPAWNTIME = 2048;
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default
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{
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pic "BLIMP";
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Strength 1;
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+SPAWNWEAPONDEBRIS;
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}
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override void Initialize(DukeActor spawner)
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 32;
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self.ChangeStat(STAT_ACTOR);
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}
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}
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