raze/source/duke3d/src
Christoph Oelckers 901b86577e - more cleanup
Moving init code and key binding getter to backend
2019-10-28 07:05:32 +01:00
..
actors.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - fixed compilation. 2019-10-23 18:36:48 +02:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
cmdline.h - converted noautoload and forcesetup flags to CVARs. 2019-10-27 09:38:55 +01:00
common.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
common_game.h - Config work almost done. 2019-10-27 13:40:24 +01:00
config.cpp - fixed compilation. 2019-10-27 23:18:44 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
demo.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
demo.h - simple to convert demo CVARs 2019-10-22 01:06:02 +02:00
duke3d.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - more cleanup 2019-10-28 07:05:32 +01:00
game.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
gamedef.cpp - some needed cleanup on the control code before testing can start. 2019-10-26 10:16:39 +02:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - consolidated the joystick and mouse setup code. 2019-10-26 23:45:55 +02:00
gameexec.cpp - more cleanup 2019-10-28 07:05:32 +01:00
gameexec.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
gamevars.cpp - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
gamevars.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
global.cpp Wait to run G_MoveLoop() until a frame has just been rendered 2019-10-20 10:45:49 +02:00
global.h - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
input.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
menus.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp WIP 2019-10-28 01:12:31 +01:00
network.h Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support 2019-10-20 08:43:36 +02:00
osdcmds.cpp - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
osdfuncs.cpp WIP 2019-10-28 01:12:31 +01:00
osdfuncs.h - removed the OSD CVARs 2019-10-22 01:16:02 +02:00
player.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
savegame.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - more cleanup 2019-10-28 07:05:32 +01:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startgtk.game.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00