.. |
actor.cpp
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- moved ActorActionFunc and Personality out of __LegacyState again.
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2023-05-28 21:07:34 +02:00 |
ai.cpp
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- moved ActorActionFunc and Personality out of __LegacyState again.
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2023-05-28 21:07:34 +02:00 |
ai.h
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- added missing range checks to PlaySpriteSound.
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2023-06-29 18:28:16 +02:00 |
ambient.h
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bots.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
break.cpp
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- named all breakable sprites.
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2023-05-29 22:16:11 +02:00 |
break.h
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- got rid of most remaining references to wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
bunny.cpp
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- moved ActorActionFunc and Personality out of __LegacyState again.
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2023-05-28 21:07:34 +02:00 |
cache.cpp
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- added a few texture names for picnum literals.
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2023-05-31 21:53:14 +02:00 |
cheats.cpp
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- SW: Repair whoopsie in BunnyCheat() .
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2022-12-29 21:50:29 +11:00 |
colormap.cpp
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- adapted game side code.
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2023-08-19 19:41:40 +02:00 |
conpic.h
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coolg.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
coolie.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
copysect.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
d_menu.cpp
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- make autosaving happen immediately for other games than Blood only.
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2023-05-19 22:59:47 +02:00 |
damage.h
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- SW: game.h cleanup
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2021-12-30 09:58:13 +01:00 |
digi.h
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- clean out digi.h
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2023-05-29 22:16:22 +02:00 |
draw.cpp
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- moved remaining stuff to refactor to a substructure for easier lookup later.
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2023-05-27 22:15:52 +02:00 |
eel.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
game.cpp
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- Make playercmds[] non-global and pass through as pointer.
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2023-09-28 22:16:30 +10:00 |
game.h
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- Make playercmds[] non-global and pass through as pointer.
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2023-09-28 22:16:30 +10:00 |
girlninj.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
goro.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
hornet.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
input.cpp
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- Consolidate each game's gi-GetInput() into a unified function.
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2023-03-18 19:49:25 +11:00 |
interpso.cpp
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- SW: Simplify unsynchronised input setup.
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2023-03-18 19:17:30 +11:00 |
interpso.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
inv.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
inv.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
jsector.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
jsector.h
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- Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug.
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2022-10-25 07:06:54 +02:00 |
jtags.h
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jweapon.cpp
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- change type of AF()
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2023-05-28 11:19:36 +02:00 |
lava.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
light.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
light.h
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- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
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2022-02-15 22:34:03 +01:00 |
lists.h
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
mclip.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |
mclip.h
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- further hitscan overhaul.
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2022-10-22 20:41:26 +02:00 |
menus.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
menus.h
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misc.h
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- get rid of all ANIMATOR function pointers.
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2023-05-28 09:06:51 +02:00 |
miscactr.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
morph.cpp
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- turn the SO's Animator and PostMoveAnimator into non-functions as well.
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2023-05-28 11:19:35 +02:00 |
namelist.h
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
names.h
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names2.h
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- added a few texture names for picnum literals.
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2023-05-31 21:53:14 +02:00 |
network.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
network.h
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- Consolidate each game's gi-GetInput() into a unified function.
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2023-03-18 19:49:25 +11:00 |
ninja.cpp
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- Always clear object in PlayerAngles::initialize() rather than expecting the caller to do it.
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2023-09-28 22:16:30 +10:00 |
osdcmds.cpp
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- Move gi->getConsoleActor() directly into the header.
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2023-03-18 19:29:29 +11:00 |
pal.h
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panel.cpp
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- got rid of the tilenum variant of hud_drawsprite.
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2023-05-30 19:08:26 +02:00 |
panel.h
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- added a few texture names for picnum literals.
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2023-05-31 21:53:14 +02:00 |
parent.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
player.cpp
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- Make playercmds[] non-global and pass through as pointer.
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2023-09-28 22:16:30 +10:00 |
player.h
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- Make playercmds[] non-global and pass through as pointer.
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2023-09-28 22:16:30 +10:00 |
predict.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
quake.cpp
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
ripper.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
ripper2.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
rooms.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
rotator.cpp
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- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
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2023-05-28 11:19:35 +02:00 |
save.cpp
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- Ensure all games preserve SB_CENTERVIEW and SB_CROUCH bits upon loading.
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2023-09-24 17:22:38 +10:00 |
saveable.cpp
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- turn the SO's Animator and PostMoveAnimator into non-functions as well.
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2023-05-28 11:19:35 +02:00 |
saveable.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
scrip2.cpp
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
sector.cpp
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- added a few texture names for picnum literals.
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2023-05-31 21:53:14 +02:00 |
sector.h
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- use symbolic constants in neartag calls.
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2022-10-22 12:17:03 +02:00 |
serp.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
skel.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
skull.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
slidor.cpp
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- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
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2023-05-28 11:19:35 +02:00 |
sounds.cpp
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code cleanup
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2023-09-26 23:30:38 +02:00 |
sounds.h
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- consolidation of sound init code.
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2023-05-27 09:12:51 +02:00 |
spike.cpp
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- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
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2023-05-28 11:19:35 +02:00 |
sprite.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
sprite.h
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- SW: do a proper implementation for sprites which do not want texture animations.
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2022-12-11 19:45:38 +01:00 |
stag.h
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sumo.cpp
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- some initial preparations for exporting SW's actors.
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2023-06-01 22:07:47 +02:00 |
swactor.h
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- moved ActorActionFunc and Personality out of __LegacyState again.
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2023-05-28 21:07:34 +02:00 |
tags.h
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text.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
track.cpp
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- moved ActorActionFunc and Personality out of __LegacyState again.
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2023-05-28 21:07:34 +02:00 |
vator.cpp
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- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
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2023-05-28 11:19:35 +02:00 |
vis.cpp
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
wallmove.cpp
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- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
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2023-05-28 11:19:35 +02:00 |
warp.cpp
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- Fix bad Z test in WarpPlane() .
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2023-01-02 11:00:47 +11:00 |
weapon.cpp
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- added a few texture names for picnum literals.
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2023-05-31 21:53:14 +02:00 |
weapon.h
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- get rid of all ANIMATOR function pointers.
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2023-05-28 09:06:51 +02:00 |
zilla.cpp
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- change type of AF()
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2023-05-28 11:19:36 +02:00 |
zombie.cpp
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- change type of AF()
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2023-05-28 11:19:36 +02:00 |