.. |
_polymost.cpp
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- sectnum reduction.
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2021-12-26 23:09:47 +01:00 |
actor.cpp
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
ai.cpp
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
ai.h
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
ambient.h
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bots.h
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
break.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
break.h
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- WallBreakPosition
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2021-12-26 23:08:48 +01:00 |
bunny.cpp
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
cache.cpp
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- SW: precacheMap cleanup
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2021-11-29 00:57:09 +01:00 |
cheats.cpp
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
colormap.cpp
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
conpic.h
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coolg.cpp
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- sector parameters in SpawnActor calls.
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2021-12-26 23:08:43 +01:00 |
coolie.cpp
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
copysect.cpp
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- SectorMidPoint
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2021-12-26 23:08:48 +01:00 |
d_menu.cpp
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damage.h
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digi.h
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draw.cpp
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
eel.cpp
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
game.cpp
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
game.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
girlninj.cpp
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goro.cpp
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hornet.cpp
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
input.cpp
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
interpso.cpp
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
interpso.h
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inv.cpp
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inv.h
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jsector.cpp
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
jsector.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
jtags.h
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jweapon.cpp
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
lava.cpp
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light.cpp
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- wall[] in light.cpp and player.cpp
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2021-12-26 23:08:44 +01:00 |
light.h
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lists.h
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mclip.cpp
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
mclip.h
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- adapted several clipmove calls in SW.
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2021-12-26 23:09:40 +01:00 |
menus.cpp
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menus.h
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misc.h
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- deal with SW's Warp functions.
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2021-12-26 23:09:41 +01:00 |
miscactr.cpp
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- adapted SW's sound system to actors.
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2021-12-26 23:09:46 +01:00 |
morph.cpp
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- track stuff
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2021-12-26 23:08:53 +01:00 |
mytypes.h
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- DIVx macro removal.
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2021-12-25 21:28:45 +01:00 |
namelist.h
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names.h
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names2.h
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network.cpp
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network.h
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ninja.cpp
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
osdcmds.cpp
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- pointers in mirror struct.
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2021-12-26 23:08:42 +01:00 |
pal.h
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panel.cpp
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
panel.h
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parent.h
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player.cpp
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
player.h
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- renamed some sectnum variables.
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2021-12-26 23:09:41 +01:00 |
predict.cpp
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quake.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
ripper.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
ripper2.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
rooms.cpp
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
rotator.cpp
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- SW: handle getzrangepoint
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2021-12-26 23:09:43 +01:00 |
save.cpp
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- use a real pointer in DSWActor for owner tracking.
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2021-12-26 23:09:56 +01:00 |
saveable.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
saveable.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
sbar.cpp
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scrip2.cpp
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sector.cpp
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
sector.h
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- sector references in remote, some cursectnum replacements.
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2021-12-26 23:08:55 +01:00 |
serp.cpp
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skel.cpp
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- deal with a few ->sectnum's in SW.
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2021-12-26 23:09:42 +01:00 |
skull.cpp
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
slidor.cpp
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- use access functions, all done by search & replace.
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2021-12-26 23:09:44 +01:00 |
sounds.cpp
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- SW: fixed DeleteNoSoundOwner still checking for sprites as sound origins.
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2021-12-26 23:09:46 +01:00 |
sounds.h
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- use a real pointer in DSWActor for owner tracking.
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2021-12-26 23:09:56 +01:00 |
spike.cpp
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- all sectnums that can trivially be replaced.
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2021-12-26 23:08:54 +01:00 |
sprite.cpp
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
sprite.h
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- merged SpawnActor wrapper.
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2021-12-26 23:08:50 +01:00 |
stag.h
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sumo.cpp
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
swactor.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
tags.h
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
text.cpp
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track.cpp
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
vator.cpp
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- removed Interp_Sprite_Z.
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2021-12-26 23:09:49 +01:00 |
vis.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
wallmove.cpp
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- NEAR_TAG_LIST, also deleted useless OperateWall code.
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2021-12-26 23:08:55 +01:00 |
warp.cpp
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- minor sanity check improvements.
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2021-12-26 23:09:50 +01:00 |
weapon.cpp
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
weapon.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
zilla.cpp
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- adapted SW's sound system to actors.
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2021-12-26 23:09:46 +01:00 |
zombie.cpp
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |