raze/source
Christoph Oelckers 8e8b3a32fe - fixed initialization pf upscale state properly.
This avoids indirectly calling FlushAll during startup.
2021-07-24 09:10:21 +02:00
..
build Remove useless code introduced in bad17f29 2021-07-07 21:31:32 +02:00
common Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs." 2021-07-24 09:08:29 +02:00
core - fixed initialization pf upscale state properly. 2021-07-24 09:10:21 +02:00
games - SW: Remove gi->FreeGameData() from game as its inside code wasn't freeing game data but level data already freed in gi->FreeLevelData(). 2021-07-20 20:11:29 +10:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00