raze/wadsrc/static/engine
Christoph Oelckers 1a0e413d5c - use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
..
graphics - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
commonbinds.txt - fix 'Quick Turn' for Duke. 2020-07-23 14:05:36 +10:00
defbinds.txt Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2 2020-08-21 15:16:31 +10:00
dsempty.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
grpinfo.txt - added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code. 2020-08-05 22:57:45 +02:00
leftbinds.txt Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2 2020-08-21 15:16:31 +10:00
menudef.txt - reworked the main loop. 2020-08-23 12:26:52 +02:00
origbinds.txt - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00