raze/wadsrc/static
Christoph Oelckers 1a0e413d5c - use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
..
engine - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
filter - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - prepared folder for merging. 2020-06-21 22:18:12 +02:00
shaders - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
zscript - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
language.csv - exported the item pickup messages to the string table and use the global 'nomonsters' flag. 2020-08-22 20:14:00 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
zscript.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00