.. |
actor.cpp
|
- renamed HitScan to HitScan_ as a refactoring aid.
|
2022-10-25 07:06:56 +02:00 |
actor.h
|
- elininated the actSpawnThing wrapper.
|
2022-10-25 07:06:49 +02:00 |
ai.cpp
|
- more CanMove fixes, plus salvaging the rest of the old commit.
|
2022-10-25 07:06:57 +02:00 |
ai.h
|
- more CanMove fixes, plus salvaging the rest of the old commit.
|
2022-10-25 07:06:57 +02:00 |
aibat.cpp
|
- replaced mapangle(85) with DAngle15.
|
2022-10-25 07:06:50 +02:00 |
aibeast.cpp
|
- remap all easy HitScan calls with zero range to the new base function.
|
2022-10-25 07:06:56 +02:00 |
aiboneel.cpp
|
- floatified SeqAttackCallback
|
2022-10-25 07:06:58 +02:00 |
aiburn.cpp
|
- Blood: floatified burnThinkGoto
|
2022-10-25 07:06:51 +02:00 |
aicaleb.cpp
|
- floatified 2 functions in aicaleb.cpp
|
2022-10-25 07:06:58 +02:00 |
aicerber.cpp
|
- floatified BlastSSeqCallback
|
2022-10-25 07:06:57 +02:00 |
aicult.cpp
|
- 4 functions in aicult.cpp
|
2022-10-25 07:06:58 +02:00 |
aigarg.cpp
|
- floatified 2 functions in aigarg.cpp
|
2022-10-25 07:06:58 +02:00 |
aighost.cpp
|
- remap all easy HitScan calls with zero range to the new base function.
|
2022-10-25 07:06:56 +02:00 |
aigilbst.cpp
|
- renamed HitScan to HitScan_ as a refactoring aid.
|
2022-10-25 07:06:56 +02:00 |
aihand.cpp
|
- eliminated lots of approxDist calls.
|
2022-10-25 07:06:50 +02:00 |
aihound.cpp
|
- eliminated lots of approxDist calls.
|
2022-10-25 07:06:50 +02:00 |
aiinnoc.cpp
|
- eliminated lots of approxDist calls.
|
2022-10-25 07:06:50 +02:00 |
aipod.cpp
|
- eliminated lots of approxDist calls.
|
2022-10-25 07:06:50 +02:00 |
airat.cpp
|
- eliminated lots of approxDist calls.
|
2022-10-25 07:06:50 +02:00 |
aispid.cpp
|
- renamed HitScan to HitScan_ as a refactoring aid.
|
2022-10-25 07:06:56 +02:00 |
aistate.h
|
Renamed untitled spider functions
|
2021-08-21 19:52:24 +10:00 |
aitchern.cpp
|
- eliminated lots of approxDist calls.
|
2022-10-25 07:06:50 +02:00 |
aiunicult.cpp
|
- more CanMove fixes, plus salvaging the rest of the old commit.
|
2022-10-25 07:06:57 +02:00 |
aiunicult.h
|
- floatified USER::goalAng
|
2022-10-15 13:32:00 +02:00 |
aizomba.cpp
|
- eliminated lots of approxDist calls.
|
2022-10-25 07:06:50 +02:00 |
aizombf.cpp
|
- renamed HitScan to HitScan_ as a refactoring aid.
|
2022-10-25 07:06:56 +02:00 |
animatesprite.cpp
|
- floatified angles in useSectorWindGen plus two other set_int_ang.
|
2022-10-23 18:47:17 +02:00 |
asound.cpp
|
- Blood: Eliminate gMe extern'd pointer.
|
2022-10-18 18:29:08 +02:00 |
barf.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
blood.cpp
|
- Blood: Floatified playerStart() and ZONE::ang .
|
2022-10-22 12:17:04 +02:00 |
blood.h
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
bloodactor.h
|
- Blood: floatified beastThinkChase
|
2022-10-25 07:06:50 +02:00 |
callback.cpp
|
- Blood: replaced all calls to randomAngle with RandomAngle
|
2022-10-23 18:47:17 +02:00 |
callback.h
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
choke.cpp
|
- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
|
2022-10-16 10:59:05 +02:00 |
choke.h
|
- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
|
2022-10-16 10:59:05 +02:00 |
common_game.h
|
- floatified SeqAttackCallback
|
2022-10-25 07:06:58 +02:00 |
controls.cpp
|
- Blood: Eliminate gView extern'd pointer.
|
2022-10-18 18:29:09 +02:00 |
d_menu.cpp
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
db.cpp
|
- got rid of all deprecated updatesector variants.
|
2022-10-22 12:17:02 +02:00 |
db.h
|
- got rid of all deprecated updatesector variants.
|
2022-10-22 12:17:02 +02:00 |
dude.cpp
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
dude.h
|
- eliminated lots of approxDist calls.
|
2022-10-25 07:06:50 +02:00 |
endgame.cpp
|
- Check enemy type when adding to enemy level count
|
2022-05-06 01:08:09 +02:00 |
endgame.h
|
- Check enemy type when adding to enemy level count
|
2022-05-06 01:08:09 +02:00 |
eventq.cpp
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
eventq.h
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
fire.cpp
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
fx.cpp
|
- changed a few vel setter calls.
|
2022-10-22 20:41:25 +02:00 |
fx.h
|
- Blood: Add DAngle overload for CFX::fxSpawnActor() .
|
2022-10-22 12:16:58 +02:00 |
gameutil.cpp
|
- Blood HitScan fixes
|
2022-10-25 07:06:56 +02:00 |
gameutil.h
|
- Blood HitScan fixes
|
2022-10-25 07:06:56 +02:00 |
gib.cpp
|
- elininated the actSpawnThing wrapper.
|
2022-10-25 07:06:49 +02:00 |
gib.h
|
- Blood: Floatify remaining gib interfaces.
|
2022-10-22 12:16:58 +02:00 |
globals.cpp
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
globals.h
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
|
- Blood: Floatify all the bobbing/swaying code.
|
2022-10-18 19:52:02 +02:00 |
inifile.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
inifile.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
levels.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
levels.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
loadsave.cpp
|
- Blood: Eliminate gMe extern'd pointer.
|
2022-10-18 18:29:08 +02:00 |
mapstructs.h
|
- Blood: Floatify actAirDrag() and some associated XSECTOR members.
|
2022-10-22 12:16:59 +02:00 |
messages.cpp
|
- Blood: Eliminate gMe extern'd pointer.
|
2022-10-18 18:29:08 +02:00 |
messages.h
|
- Blood: Eliminate gMe extern'd pointer.
|
2022-10-18 18:29:08 +02:00 |
mirrors.cpp
|
- handle the portals in Duke and Blood.
|
2022-10-16 09:40:29 +02:00 |
misc.cpp
|
- Blood: replaced all calls to randomAngle with RandomAngle
|
2022-10-23 18:47:17 +02:00 |
misc.h
|
- Blood: replaced all calls to randomAngle with RandomAngle
|
2022-10-23 18:47:17 +02:00 |
namelist.h
|
- Blood: handle title screens so that mods changing the original one still display it.
|
2021-05-19 00:07:50 +02:00 |
nnexts.cpp
|
- remap all easy HitScan calls with zero range to the new base function.
|
2022-10-25 07:06:56 +02:00 |
nnexts.h
|
- Blood: floatified VectorScan.
|
2022-10-22 20:41:25 +02:00 |
nnsprinsect.cpp
|
- floatified calcSlope and cleaned up the get*slope interface
|
2022-10-22 12:17:00 +02:00 |
osdcmd.cpp
|
- Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats.
|
2022-10-25 07:06:54 +02:00 |
player.cpp
|
- renamed HitScan to HitScan_ as a refactoring aid.
|
2022-10-25 07:06:56 +02:00 |
player.h
|
- Blood: Rename some weapon function variables to give us half a chance of refactoring it.
|
2022-10-22 19:45:10 +02:00 |
prediction.cpp
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
preload.cpp
|
- animation precaching cleanup.
|
2022-08-05 23:48:43 +02:00 |
qav.cpp
|
- Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted.
|
2022-10-18 19:52:02 +02:00 |
qav.h
|
- Blood: Floatify QAV's x/y coordinates.
|
2022-10-18 19:52:02 +02:00 |
sbar.cpp
|
- Blood: Eliminate gView extern'd pointer.
|
2022-10-18 18:29:09 +02:00 |
sectorfx.cpp
|
- Blood: Floatify actAirDrag() and some associated XSECTOR members.
|
2022-10-22 12:16:59 +02:00 |
sectorfx.h
|
- cleanup of shadeList, panList and wallPanList.
|
2021-12-25 21:28:41 +01:00 |
seq.cpp
|
- Blood: renamed functions and floatified cultThrowSeqCallback3
|
2022-10-25 07:06:52 +02:00 |
seq.h
|
- use EventObject in SEQINST
|
2021-12-25 21:29:10 +01:00 |
seqcb.h
|
- Blood: renamed functions and floatified cultThrowSeqCallback3
|
2022-10-25 07:06:52 +02:00 |
sfx.cpp
|
- Blood: Use sprite angle radians in GameInterface::UpdateSounds() .
|
2022-10-22 19:45:10 +02:00 |
sound.cpp
|
-Blood: fix crashes when trying to exit from a fatal error during startup.
|
2022-02-21 00:26:51 +01:00 |
sound.h
|
- Blood: Eliminate gMe extern'd pointer.
|
2022-10-18 18:29:08 +02:00 |
tile.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
trig.cpp
|
- move stuff around
|
2022-10-14 23:55:31 +02:00 |
triggers.cpp
|
- Blood: Repair life leach turret mode where target's position and not velocity was used.
|
2022-10-25 07:06:52 +02:00 |
triggers.h
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
view.cpp
|
- renamed HitScan to HitScan_ as a refactoring aid.
|
2022-10-25 07:06:56 +02:00 |
view.h
|
- Blood: Eliminate gView extern'd pointer.
|
2022-10-18 18:29:09 +02:00 |
warp.cpp
|
- Blood: Floatified playerStart() and ZONE::ang .
|
2022-10-22 12:17:04 +02:00 |
weapon.cpp
|
- 8x set_int_ang
|
2022-10-22 12:16:54 +02:00 |