.. |
_polymost.cpp
|
- sprite indices in mirrors converted to actor pointers
|
2021-11-29 00:55:28 +01:00 |
actor.cpp
|
- low level move functions now return a Collision struct.
|
2021-11-29 00:56:09 +01:00 |
ai.cpp
|
- low level move functions now return a Collision struct.
|
2021-11-29 00:56:09 +01:00 |
ai.h
|
- removed DebugMoveHit.
|
2021-11-29 00:55:11 +01:00 |
ambient.h
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
bots.h
|
- replaced lo_sp with an actor pointer, both in USER and PLAYER.
|
2021-11-29 00:55:10 +01:00 |
break.cpp
|
- getting rid of COVERinsertsprite, plus cleanup.
|
2021-11-29 00:56:01 +01:00 |
break.h
|
- AutoBreakWall and SpawnShrap cleanup.
|
2021-11-29 00:55:14 +01:00 |
bunny.cpp
|
- got rid of SpriteP pointers in PLAYER and USER.
|
2021-11-29 00:56:15 +01:00 |
cache.cpp
|
- cache, cheats, colormap and enums.
|
2021-11-29 00:55:16 +01:00 |
cheats.cpp
|
- fixed most warnings GCC pointed out in game code.
|
2021-11-29 00:55:29 +01:00 |
colormap.cpp
|
- cache, cheats, colormap and enums.
|
2021-11-29 00:55:16 +01:00 |
conpic.h
|
- InitShell / SpawnShell
|
2021-11-29 00:55:21 +01:00 |
coolg.cpp
|
- low level move functions now return a Collision struct.
|
2021-11-29 00:56:09 +01:00 |
coolie.cpp
|
- DoActorZRange parameters.
|
2021-11-29 00:55:45 +01:00 |
copysect.cpp
|
- SpawnBigGunFlames
|
2021-11-29 00:56:03 +01:00 |
d_menu.cpp
|
- fixed incorrect license in sw/d_menu.cpp.
|
2021-05-08 00:13:50 +02:00 |
damage.h
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
digi.h
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
draw.cpp
|
- replaced PLAYER::PlayerSprite with PLAYER::actor
|
2021-11-29 00:56:15 +01:00 |
eel.cpp
|
- SpriteOverlap
|
2021-11-29 00:56:10 +01:00 |
game.cpp
|
- replaced PLAYER::PlayerSprite with PLAYER::actor
|
2021-11-29 00:56:15 +01:00 |
game.h
|
- replaced PLAYER::PlayerSprite with PLAYER::actor
|
2021-11-29 00:56:15 +01:00 |
girlninj.cpp
|
- some smaller changes in various places.
|
2021-11-29 00:55:27 +01:00 |
goro.cpp
|
- ActorFollowTrack.
|
2021-11-29 00:55:23 +01:00 |
hornet.cpp
|
- got rid of the PlaySound variant taking a sprite pointer.
|
2021-11-29 00:56:15 +01:00 |
input.cpp
|
- replaced PLAYER::PlayerSprite with PLAYER::actor
|
2021-11-29 00:56:15 +01:00 |
interpso.cpp
|
- fixed most warnings GCC pointed out in game code.
|
2021-11-29 00:55:29 +01:00 |
interpso.h
|
- proper actor handling in all of SOP interpolation
|
2021-11-29 00:55:28 +01:00 |
inv.cpp
|
-some overlooked User’s.
|
2021-11-29 00:55:32 +01:00 |
inv.h
|
- scriptified SW's status bar.
|
2021-05-16 09:34:08 +02:00 |
jsector.cpp
|
- lots of PlaySound calls migrated to actors.
|
2021-11-29 00:55:36 +01:00 |
jsector.h
|
- sprite indices in mirrors converted to actor pointers
|
2021-11-29 00:55:28 +01:00 |
jtags.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
jweapon.cpp
|
- ActorHealth + ActorPain
|
2021-11-29 00:56:11 +01:00 |
lava.cpp
|
- ActorFollowTrack.
|
2021-11-29 00:55:23 +01:00 |
light.cpp
|
-some overlooked User’s.
|
2021-11-29 00:55:32 +01:00 |
light.h
|
- light.cpp
|
2021-11-29 00:55:23 +01:00 |
lists.h
|
- fixed most warnings GCC pointed out in game code.
|
2021-11-29 00:55:29 +01:00 |
mclip.cpp
|
- got rid of some rarely used macros.
|
2021-11-29 00:55:23 +01:00 |
mclip.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
menus.cpp
|
- SW: renamed all unsigned chars to uint8_t
|
2021-11-29 00:55:43 +01:00 |
menus.h
|
- removed the multiplayer scoreboard screens.
|
2021-05-27 13:33:54 +02:00 |
misc.h
|
- SetGunQuake
|
2021-11-29 00:56:16 +01:00 |
miscactr.cpp
|
- SpriteNum cleanup.
|
2021-11-29 00:56:16 +01:00 |
morph.cpp
|
- sop.match_event_sprite
|
2021-11-29 00:55:32 +01:00 |
mytypes.h
|
- got rid of some rarely used macros.
|
2021-11-29 00:55:23 +01:00 |
namelist.h
|
- fixed SW status bar.
|
2021-05-16 10:25:56 +02:00 |
names.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
names2.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
network.cpp
|
- got rid of some rarely used macros.
|
2021-11-29 00:55:23 +01:00 |
network.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
ninja.cpp
|
- replaced PLAYER::PlayerSprite with PLAYER::actor
|
2021-11-29 00:56:15 +01:00 |
osdcmds.cpp
|
- sprite indices in mirrors converted to actor pointers
|
2021-11-29 00:55:28 +01:00 |
pal.h
|
- cache, cheats, colormap and enums.
|
2021-11-29 00:55:16 +01:00 |
panel.cpp
|
- InitShotgun + InitLaser
|
2021-11-29 00:55:58 +01:00 |
panel.h
|
- SW: Factor out bob coordinate backups.
|
2021-07-10 22:01:42 +10:00 |
parent.h
|
- removed all parental lock garbage from SW.
|
2021-04-22 00:03:15 +02:00 |
player.cpp
|
- PlayerCheckDeath
|
2021-11-29 00:56:10 +01:00 |
player.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
predict.cpp
|
- some smaller changes in various places.
|
2021-11-29 00:55:27 +01:00 |
quake.cpp
|
- SetGunQuake
|
2021-11-29 00:56:16 +01:00 |
ripper.cpp
|
- SpriteNum cleanup.
|
2021-11-29 00:56:16 +01:00 |
ripper2.cpp
|
- low level move functions now return a Collision struct.
|
2021-11-29 00:56:09 +01:00 |
rooms.cpp
|
- handle all remaining StatIterators.
|
2021-11-29 00:56:13 +01:00 |
rotator.cpp
|
- handle all remaining StatIterators.
|
2021-11-29 00:56:13 +01:00 |
save.cpp
|
- User[] is mostly gone.
|
2021-11-29 00:56:16 +01:00 |
saveable.cpp
|
- SW: code/data pointer saving cleanup.
|
2021-11-11 23:28:28 +01:00 |
saveable.h
|
- SW: code/data pointer saving cleanup.
|
2021-11-11 23:28:28 +01:00 |
sbar.cpp
|
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
|
2021-05-29 11:47:05 +02:00 |
scrip2.cpp
|
- SW: fixed episode indexing resulting in bad display on the automap.
|
2021-08-24 09:57:36 +02:00 |
sector.cpp
|
- SpriteNum cleanup.
|
2021-11-29 00:56:16 +01:00 |
sector.h
|
- char review in SW
|
2021-11-29 00:55:43 +01:00 |
serp.cpp
|
- BossSpriteNum
|
2021-11-29 00:55:37 +01:00 |
skel.cpp
|
- skel.cpp
|
2021-11-29 00:55:35 +01:00 |
skull.cpp
|
- SpriteOverlapZ
|
2021-11-29 00:56:14 +01:00 |
slidor.cpp
|
- handle the remaining SectIterators.
|
2021-11-29 00:56:14 +01:00 |
sounds.cpp
|
- got rid of the PlaySound variant taking a sprite pointer.
|
2021-11-29 00:56:15 +01:00 |
sounds.h
|
- Got rid of SpawnSprite.
|
2021-11-29 00:56:14 +01:00 |
spike.cpp
|
- several smaller Shrap functions.
|
2021-11-29 00:56:05 +01:00 |
sprite.cpp
|
- ActorDrop.
|
2021-11-29 00:56:16 +01:00 |
sprite.h
|
- CanGetWeapon
|
2021-11-29 00:56:16 +01:00 |
stag.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
sumo.cpp
|
- SpriteNum cleanup.
|
2021-11-29 00:56:16 +01:00 |
swactor.h
|
- User[] is mostly gone.
|
2021-11-29 00:56:16 +01:00 |
tags.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
text.cpp
|
- moved all font setup out of the C++ code.
|
2021-05-31 21:20:31 +02:00 |
track.cpp
|
- track.cpp complete.
|
2021-11-29 00:56:12 +01:00 |
vator.cpp
|
- several smaller Shrap functions.
|
2021-11-29 00:56:05 +01:00 |
vis.cpp
|
- it is not necessary to clear the owner of a freshly spawned actor.
|
2021-11-29 00:55:49 +01:00 |
wallmove.cpp
|
- char review in SW
|
2021-11-29 00:55:43 +01:00 |
warp.cpp
|
- warp.cpp
|
2021-11-29 00:55:38 +01:00 |
weapon.cpp
|
- SetGunQuake
|
2021-11-29 00:56:16 +01:00 |
weapon.h
|
- finishing up with DoDamage.
|
2021-11-29 00:56:11 +01:00 |
zilla.cpp
|
- SpawnGrenadeExp
|
2021-11-29 00:56:03 +01:00 |
zombie.cpp
|
- owner fixes in weapons.cpp.
|
2021-11-29 00:56:12 +01:00 |