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enet
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Slight makefile reorganization and cleanup.
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2012-10-29 04:26:25 +00:00 |
jaudiolib
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Slight makefile reorganization and cleanup.
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2012-10-29 04:26:25 +00:00 |
jmact
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patch from jfmact: "added c++ trimming to header" mathutil.h
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2012-09-13 07:06:47 +00:00 |
lunatic
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Add EVENT_CHANGEMENU and clean up menus.c a little more.
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2012-10-29 04:29:45 +00:00 |
misc
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xdelta3
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
_functio.h
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_midi.h
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_rts.h
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actors.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
actors.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
anim.c
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anim.h
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animvpx.c
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Fix compilation on Debian 6.0 (Squeeze).
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2012-09-24 21:09:34 +00:00 |
animvpx.h
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astub.c
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polymer: add support for negative lights
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2012-10-21 04:52:43 +00:00 |
common.c
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common_game.h
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config.c
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config.h
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demo.c
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WIP networking updates from Jasper Foreman
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2012-10-28 22:27:53 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Two new player structure members: "autostep" and "autostep_sbw".
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2012-10-29 04:29:17 +00:00 |
function.h
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game.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
game.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamedef.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamedef.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamedefs.h
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gameexec.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gameexec.h
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Add EVENT_CHANGEMENU and clean up menus.c a little more.
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2012-10-29 04:29:45 +00:00 |
gamestructures.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamevars.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamevars.h
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global.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
global.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
GNU.TXT
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grpscan.c
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Revise grpfiles[] to include the censored South Korean GRP.
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2012-10-29 04:28:31 +00:00 |
grpscan.h
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Revise grpfiles[] to include the censored South Korean GRP.
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2012-10-29 04:28:31 +00:00 |
input.c
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input.h
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keys.h
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m32def.c
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Fix three (probably harmless) maybe-uninitialized warnings.
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2012-09-13 07:07:21 +00:00 |
m32def.h
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m32exec.c
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m32structures.c
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m32vars.c
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For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
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2012-10-01 17:52:30 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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WIP networking updates from Jasper Foreman
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2012-10-28 22:27:53 +00:00 |
net.h
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WIP networking updates from Jasper Foreman
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2012-10-28 22:27:53 +00:00 |
old.diff
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osdcmds.c
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WIP networking updates from Jasper Foreman
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2012-10-28 22:27:53 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
player.h
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Two new player structure members: "autostep" and "autostep_sbw".
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2012-10-29 04:29:17 +00:00 |
premap.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
premap.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
savegame.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
sdlmusic.c
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sector.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
sector.h
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
soundefs.h
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sounds.c
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Remove unused variable "doretry" from S_PlaySound().
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2012-10-29 04:28:50 +00:00 |
sounds.h
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The other half of the previous commit.
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2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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