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88c95a18f7
raze
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polymer
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terminx
88c95a18f7
Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
...
git-svn-id:
https://svn.eduke32.com/eduke32@3102
1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 15:54:35 +00:00
..
eduke32
Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
2012-10-30 15:54:35 +00:00
synthesis.sh
synthesis.sh:
2012-03-04 09:33:23 +00:00