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https://github.com/ZDoom/Raze.git
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147 lines
3.6 KiB
Text
147 lines
3.6 KiB
Text
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class DukeMeleeAttack : DukeActor
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{
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meta sound attacksound;
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meta int extradamage;
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property attacksound: attacksound;
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property extradamage: extradamage;
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default
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{
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+DIENOW;
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DukeMeleeAttack.extradamage 0;
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Strength KNEE_WEAPON_STRENGTH;
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DukeMeleeAttack.attacksound "KICK_HIT";
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}
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override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
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{
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let sectp = actor.sector;
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double vel = 1024., zvel;
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HitInfo hit;
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if (p)
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{
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[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 16.);
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pos.Z += 6;
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ang += 2.64;
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}
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else
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{
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double x;
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let pactor = self.findplayer().Actor;
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zvel = ((pactor.pos.Z - pos.Z) * 16) / (x + 1 / 16.);
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ang = (pactor.pos.XY - pos.XY).Angle();
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}
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Raze.hitscan(pos, sectp, (ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1);
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if ((ud.mapflags & MFLAG_ALLSECTORTYPES) && hit.hitSector != nullptr &&
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((hit.hitSector.lotag == ST_160_FLOOR_TELEPORT && zvel > 0) || (hit.hitSector.lotag == ST_161_CEILING_TELEPORT && zvel < 0))
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&& hit.hitActor == nullptr && hit.hitWall == nullptr)
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{
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DukeStatIterator its;
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for (let effector = its.First(STAT_EFFECTOR); effector; effector = its.Next())
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{
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if (effector.sector == hit.hitSector && effector.GetClassName() == 'DukeSectorEffector' && effector.ownerActor && effector.lotag == SE_7_TELEPORT)
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{
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let owner = effector.ownerActor;
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Vector3 npos;
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npos.XY = hit.hitpos.XY + (owner.pos.XY - effector.pos.XY);
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if (hit.hitSector.lotag == ST_161_CEILING_TELEPORT)
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{
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npos.Z = owner.sector.floorz;
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}
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else
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{
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npos.Z = owner.sector.ceilingz;
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}
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Raze.hitscan(npos, owner.sector, (ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1);
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break;
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}
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}
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}
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if (hit.hitSector == nullptr) return true;
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if ((pos.XY - hit.hitpos.XY).Sum() < 64)
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{
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if (hit.hitWall != nullptr || hit.hitactor)
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{
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let wpn = dlevel.SpawnActor(hit.hitSector, hit.hitpos, GetClass(), -15, (0, 0), ang, 2., 0., actor, STAT_PROJECTILE);
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if (!wpn) return true;
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if (self.extradamage > 0)
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{
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wpn.extra += self.extradamage;
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}
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else
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{
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wpn.extra += random(0, 7);
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}
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if (p)
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{
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let k = wpn.spawn("DukeSmallSmoke");
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if (k) k.pos.Z -= 8;
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wpn.PlayActorSound(self.attacksound);
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if (p.steroids_amount > 0 && p.steroids_amount < 400)
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wpn.extra += (gs.max_player_health >> 2);
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}
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if (hit.hitActor && !Duke.isaccessswitch(hit.hitactor.spritetexture()))
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{
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let da = DukeActor(hit.hitActor);
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da.OnHit(wpn);
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if (p) p.checkhitswitch(nullptr, da);
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}
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else if (hit.hitWall)
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{
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if (hit.hitWall.cstat & CSTAT_WALL_BOTTOM_SWAP)
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if (hit.hitWall.twoSided())
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if (hit.hitpos.Z >= hit.hitWall.nextSectorp().floorz)
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hit.hitWall = hit.hitWall.nextWallp();
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if (!Duke.isaccessswitch(hit.hitWall.walltexture))
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{
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dlevel.checkhitwall(hit.hitWall, wpn, hit.hitpos);
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if (p) p.checkhitswitch(hit.hitWall, nullptr);
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}
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}
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}
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else if (p && zvel > 0 && hit.hitSector.lotag == 1)
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{
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let splash = p.actor.spawn("DukeWaterSplash");
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if (splash)
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{
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splash.pos.XY = hit.hitpos.XY;
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splash.Angle = p.actor.Angle;
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splash.vel.X = 2;
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actor.DoMove(CLIPMASK0);
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splash.vel.X = 0;
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}
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}
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}
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return true;
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}
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}
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class RedneckBuzzSaw : DukeMeleeAttack
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{
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default
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{
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Strength BUZSAW_WEAPON_STRENGTH;
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}
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}
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class RedneckSlingbladeAttack : DukeMeleeAttack
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{
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default
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{
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pic "SLINGBLADE";
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DukeMeleeAttack.extradamage 50; // extra attack power.
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DukeMeleeAttack.attacksound "SLINGHIT";
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Strength SLINGBLADE_WEAPON_STRENGTH;
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}
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}
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