mirror of
https://github.com/ZDoom/Raze.git
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254 lines
7.3 KiB
C++
254 lines
7.3 KiB
C++
/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "vk_hwbuffer.h"
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#include "vk_builders.h"
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#include "vk_framebuffer.h"
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#include "vk_commandbuffer.h"
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#include "vk_buffer.h"
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#include "vulkan/renderer/vk_renderstate.h"
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#include "vulkan/renderer/vk_descriptorset.h"
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#include "engineerrors.h"
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VkHardwareBuffer::VkHardwareBuffer(VulkanFrameBuffer* fb) : fb(fb)
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{
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fb->GetBufferManager()->AddBuffer(this);
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}
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VkHardwareBuffer::~VkHardwareBuffer()
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{
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if (fb)
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fb->GetBufferManager()->RemoveBuffer(this);
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}
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void VkHardwareBuffer::Reset()
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{
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if (fb)
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{
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if (mBuffer && map)
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{
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mBuffer->Unmap();
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map = nullptr;
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}
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if (mBuffer)
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fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
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if (mStaging)
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fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
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}
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}
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void VkHardwareBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
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{
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size_t bufsize = max(size, (size_t)16); // For supporting zero byte buffers
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// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
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if (mBuffer)
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{
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fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
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}
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if (mStaging)
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{
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fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
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}
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if (usage == BufferUsageType::Static || usage == BufferUsageType::Stream)
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{
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// Note: we could recycle buffers here for the stream usage type to improve performance
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mPersistent = false;
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mBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY)
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.Size(bufsize)
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.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Static" : "VkHardwareBuffer.Stream")
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.Create(fb->device);
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mStaging = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(bufsize)
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.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Staging.Static" : "VkHardwareBuffer.Staging.Stream")
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.Create(fb->device);
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if (data)
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{
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void* dst = mStaging->Map(0, bufsize);
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memcpy(dst, data, size);
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mStaging->Unmap();
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}
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fb->GetCommands()->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get());
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}
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else if (usage == BufferUsageType::Persistent)
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{
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mPersistent = true;
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mBuffer = BufferBuilder()
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.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(bufsize)
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.DebugName("VkHardwareBuffer.Persistent")
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.Create(fb->device);
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map = mBuffer->Map(0, bufsize);
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if (data)
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memcpy(map, data, size);
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}
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else if (usage == BufferUsageType::Mappable)
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{
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mPersistent = false;
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mBuffer = BufferBuilder()
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.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, 0)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(bufsize)
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.DebugName("VkHardwareBuffer.Mappable")
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.Create(fb->device);
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if (data)
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{
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void* dst = mBuffer->Map(0, bufsize);
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memcpy(dst, data, size);
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mBuffer->Unmap();
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}
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}
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buffersize = size;
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}
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void VkHardwareBuffer::SetSubData(size_t offset, size_t size, const void *data)
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{
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size = max(size, (size_t)16); // For supporting zero byte buffers
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if (mStaging)
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{
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void *dst = mStaging->Map(offset, size);
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memcpy(dst, data, size);
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mStaging->Unmap();
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fb->GetCommands()->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get(), offset, offset, size);
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}
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else
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{
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void *dst = mBuffer->Map(offset, size);
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memcpy(dst, data, size);
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mBuffer->Unmap();
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}
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}
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void VkHardwareBuffer::Resize(size_t newsize)
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{
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newsize = max(newsize, (size_t)16); // For supporting zero byte buffers
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// Grab old buffer
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size_t oldsize = buffersize;
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std::unique_ptr<VulkanBuffer> oldBuffer = std::move(mBuffer);
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oldBuffer->Unmap();
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map = nullptr;
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// Create new buffer
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mBuffer = BufferBuilder()
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.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(newsize)
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.DebugName("VkHardwareBuffer.Resized")
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.Create(fb->device);
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buffersize = newsize;
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// Transfer data from old to new
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fb->GetCommands()->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
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fb->GetCommands()->TransferDeleteList->Add(std::move(oldBuffer));
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fb->GetCommands()->WaitForCommands(false);
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fb->GetDescriptorSetManager()->UpdateHWBufferSet(); // Old buffer may be part of the bound descriptor set
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// Fetch pointer to new buffer
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map = mBuffer->Map(0, newsize);
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}
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void VkHardwareBuffer::Map()
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{
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if (!mPersistent)
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map = mBuffer->Map(0, mBuffer->size);
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}
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void VkHardwareBuffer::Unmap()
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{
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if (!mPersistent)
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{
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mBuffer->Unmap();
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map = nullptr;
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}
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}
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void *VkHardwareBuffer::Lock(unsigned int size)
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{
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size = max(size, (unsigned int)16); // For supporting zero byte buffers
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if (!mBuffer)
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{
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// The model mesh loaders lock multiple non-persistent buffers at the same time. This is not allowed in vulkan.
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// VkDeviceMemory can only be mapped once and multiple non-persistent buffers may come from the same device memory object.
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mStaticUpload.Resize(size);
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map = mStaticUpload.Data();
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}
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else if (!mPersistent)
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{
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map = mBuffer->Map(0, size);
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}
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return map;
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}
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void VkHardwareBuffer::Unlock()
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{
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if (!mBuffer)
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{
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map = nullptr;
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SetData(mStaticUpload.Size(), mStaticUpload.Data(), BufferUsageType::Static);
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mStaticUpload.Clear();
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}
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else if (!mPersistent)
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{
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mBuffer->Unmap();
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map = nullptr;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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void VkHardwareVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
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{
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VertexFormat = fb->GetRenderPassManager()->GetVertexFormat(numBindingPoints, numAttributes, stride, attrs);
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}
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/////////////////////////////////////////////////////////////////////////////
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void VkHardwareDataBuffer::BindRange(FRenderState* state, size_t start, size_t length)
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{
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static_cast<VkRenderState*>(state)->Bind(bindingpoint, (uint32_t)start);
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}
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