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This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array. # Conflicts: # source/build/src/polymost.cpp |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |