mirror of
https://github.com/ZDoom/Raze.git
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134 lines
4.3 KiB
C++
134 lines
4.3 KiB
C++
/*
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** zcompile.cpp
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**
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** Entry point for the script compiler
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**
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**---------------------------------------------------------------------------
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** Copyright 2016-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "cmdlib.h"
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#include "filesystem.h"
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#include "sc_man.h"
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#include "zcc_parser.h"
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#include "zcc_compile_raze.h"
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#include "codegen.h"
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#include "stats.h"
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#include "printf.h"
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#include "dobject.h"
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#include "coreactor.h"
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void InitThingdef();
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void SynthesizeFlagFields();
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void ParseScripts()
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{
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int lump, lastlump = 0;
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FScriptPosition::ResetErrorCounter();
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while ((lump = fileSystem.FindLump("ZSCRIPT", &lastlump)) != -1)
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{
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ZCCParseState state;
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auto newns = ParseOneScript(lump, state);
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PSymbolTable symtable;
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ZCCRazeCompiler cc(state, NULL, symtable, newns, lump, state.ParseVersion);
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cc.Compile();
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if (FScriptPosition::ErrorCounter > 0)
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{
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// Abort if the compiler produced any errors. Also do not compile further lumps, because they very likely miss some stuff.
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I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
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}
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else if (FScriptPosition::WarnCounter > 0)
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{
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// If we got warnings, but no errors, print the information but continue.
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Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
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}
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}
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}
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void LoadScripts()
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{
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cycle_t timer;
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PType::StaticInit();
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InitThingdef();
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timer.Reset(); timer.Clock();
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FScriptPosition::ResetErrorCounter();
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FScriptPosition::StrictErrors = true;
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ParseScripts();
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FunctionBuildList.Build();
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if (FScriptPosition::ErrorCounter > 0)
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{
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I_Error("%d errors during script processing", FScriptPosition::ErrorCounter);
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}
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FScriptPosition::ResetErrorCounter();
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timer.Unclock();
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if (!batchrun) Printf("script parsing took %.2f ms\n", timer.TimeMS());
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SynthesizeFlagFields();
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for (int i = PClass::AllClasses.Size() - 1; i >= 0; i--)
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{
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auto ti = (PClassActor*)PClass::AllClasses[i];
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if (!ti->IsDescendantOf(RUNTIME_CLASS(DCoreActor))) continue;
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if (ti->Size == TentativeClass)
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{
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if (ti->bOptional)
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{
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Printf(TEXTCOLOR_ORANGE "Class %s referenced but not defined\n", ti->TypeName.GetChars());
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FScriptPosition::WarnCounter++;
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// the class must be rendered harmless so that it won't cause problems.
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ti->ParentClass = RUNTIME_CLASS(DCoreActor);
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ti->Size = sizeof(DCoreActor);
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}
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else
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{
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Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars());
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FScriptPosition::ErrorCounter++;
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}
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continue;
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}
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if (GetDefaultByType(ti) == nullptr)
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{
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Printf(TEXTCOLOR_RED "No ActorInfo defined for class '%s'\n", ti->TypeName.GetChars());
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FScriptPosition::ErrorCounter++;
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continue;
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}
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}
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// Now we may call the scripted OnDestroy method.
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PClass::bVMOperational = true;
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}
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