raze/source/games/duke/src
2020-08-26 16:45:41 +02:00
..
2d_d.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
2d_r.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
actors.cpp - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
actors_d.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - fixed another one of those stupidly badly designed iterator loops. 2020-08-14 21:49:12 +02:00
animatesprites_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
animatesprites_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
bowling.cpp
ccmds.cpp - Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed). 2020-08-21 15:11:02 +10:00
cheats.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
concmd.h
condef.h
constants.h - make use of map bindings 2020-08-24 20:20:15 +02:00
d_menu.cpp - added UpdateSounds calls to the blocking loops in Duke's and SW's StartGame functions. 2020-08-26 04:15:33 +02:00
dispatch.cpp - pass smoothratio through to displayweapon(). 2020-08-02 21:20:52 +02:00
duke3d.h - make use of map bindings 2020-08-24 20:20:15 +02:00
flags_d.cpp - added a few missing World Tour bits. 2020-08-15 10:25:30 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - Duke: Make a bit more use of the calculated smooth ratio. 2020-08-25 19:48:52 +02:00
game.cpp - fix C_SetNotifyFontScale() for RR. 2020-08-26 22:33:19 +10:00
game_misc.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
gamedef.cpp - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
gameexec.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
gameloop.cpp - Duke: Clean out some left over stub code during initial testing. 2020-08-26 11:23:57 +10:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h
global.cpp - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
global.h - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
hudweapon_d.cpp - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true. 2020-08-03 17:06:28 +10:00
hudweapon_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
inlines.h - Core: Remove legacy smoothratio calculator CalcSmoothRatio(). 2020-08-26 09:49:47 +10:00
input.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h
names_r.h
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
player_d.cpp - subjective fix to Duke 3D's RPG harsh recoil. 2020-08-26 16:45:41 +02:00
player_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
player_w.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
prediction.cpp Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
prediction.h Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
premap.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - Duke: Make a bit more use of the calculated smooth ratio. 2020-08-25 19:48:52 +02:00
savegame.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
sbar.cpp - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
sbar.h - Duke: draw the screen border after all the content it's supposed to mask. 2020-08-19 22:16:57 +02:00
sbar_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sbar_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sectors.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
sectors_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
sectors_r.cpp - fixed some messed up conditionals in RR's switch code. 2020-08-12 00:31:04 +02:00
soundefs.h
sounds.cpp - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
sounds.h - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
spawn.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
spawn_d.cpp - transitioning helper for screen jobs. 2020-08-15 10:55:21 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - use global variables to track automap state 2020-08-24 19:31:43 +02:00