raze/polymer/eduke32
helixhorned 82e50a14c7 In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering.
Which was especially noticeable in the Lunatic build. Also, use
glPushAttrib/glPopAttrib there.

git-svn-id: https://svn.eduke32.com/eduke32@4176 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:54 +00:00
..
build In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering. 2013-11-22 19:26:54 +00:00
jit Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation. 2013-08-11 15:28:45 +00:00
package A couple of trivial changes. 2013-11-22 19:26:44 +00:00
platform Update SDL2 to 2.0.1. 2013-11-02 01:41:45 +00:00
rsrc Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
source Classic: implement horiz. tex panning for sprites (spriteext[].xpanning). 2013-11-22 19:26:21 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD. 2013-08-24 22:55:23 +00:00
eduke32.vcxproj.filters Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD. 2013-08-24 22:55:23 +00:00
Makefile Lunatic: add 'fs' module containing 'listpath' function, 'd' in global env. 2013-11-11 16:48:23 +00:00
Makefile.common Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
Makefile.deps Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
Makefile.msvc Dynamicsoundremap. 2013-06-01 06:55:30 +00:00