..
buffers.h
- Backend update from GZDoom
2022-10-20 22:24:25 +02:00
flatvertices.cpp
- Backend update from GZDoom
2022-04-25 11:13:55 +02:00
flatvertices.h
- Backend update from GZDoom
2022-04-25 11:13:55 +02:00
hw_aabbtree.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
hw_aabbtree.h
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
hw_bonebuffer.cpp
- backend update from GZDoom.
2023-03-26 11:45:25 +02:00
hw_bonebuffer.h
- Backend update from GZDoom.
2022-11-14 19:46:25 +01:00
hw_clock.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
hw_clock.h
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
hw_cvars.cpp
type safe CVAR declaration.
2022-10-22 09:25:27 +02:00
hw_cvars.h
- backend update from GZDoom.
2023-07-22 09:54:00 +02:00
hw_dynlightdata.h
- SW: clear some pointers before killing actors in TerminateLevel.
2022-01-02 15:06:57 +01:00
hw_levelmesh.h
- glslang compiler and Vulkan backend update.
2022-07-02 10:20:11 +02:00
hw_lightbuffer.cpp
- backend update from GZDoom.
2023-03-26 11:45:25 +02:00
hw_lightbuffer.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
hw_modelvertexbuffer.cpp
- Backend update from GZDoom
2022-10-20 22:24:25 +02:00
hw_modelvertexbuffer.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_renderstate.h
- removed canvas hack stuff from Buildtiles after cleaning up the mess in SW.
2022-12-11 19:43:58 +01:00
hw_shaderpatcher.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
hw_shaderpatcher.h
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
hw_shadowmap.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
hw_shadowmap.h
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
hw_skydome.cpp
- downgraded all LGPL3 license headers in the backend to LGPL2.
2022-10-23 18:46:17 +02:00
hw_skydome.h
- backend update from GZDoom.
2022-06-26 09:35:21 +02:00
hw_viewpointbuffer.cpp
- Backend update from GZDoom
2023-02-11 12:06:58 +01:00
hw_viewpointbuffer.h
- backend update from GZDoom.
2023-07-22 09:54:00 +02:00
hw_viewpointuniforms.h
- Backend update from GZDoom.
2023-01-15 09:30:01 +01:00
hw_vrmodes.cpp
- backend update from GZDoom without adapting other code.
2023-08-19 16:59:05 +02:00
hw_vrmodes.h
- backend update from GZDoom.
2021-01-29 13:20:00 +01:00
renderqueue.h
- updated common code.
2020-05-30 22:28:24 +02:00
shaderuniforms.h
- Backend update from GZDoom
2022-10-20 22:24:25 +02:00