raze/source/common/textures
2023-12-05 22:40:57 +01:00
..
formats backend update from GZDoom 2023-12-05 22:39:26 +01:00
hires - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
animlib.cpp - Fix most GCC warnings in the backend/common code code. 2023-12-05 22:39:23 +01:00
animlib.h - yet another backend update. 2023-08-20 02:15:57 +02:00
animtexture.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
animtexture.h - work on Duke intro sequence. 2020-06-28 00:32:28 +02:00
bitmap.cpp - backend update from GZDoom for adding vcpkg integration 2023-09-02 09:46:20 +02:00
bitmap.h - backend update from GZDoom for adding vcpkg integration 2023-09-02 09:46:20 +02:00
gametexture.cpp Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
gametexture.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
hw_ihwtexture.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
hw_ihwtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
hw_material.cpp - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
hw_material.h - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
hw_texcontainer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
image.cpp - backend update from GZDoom. 2023-09-06 00:18:45 +02:00
image.h - backend update from GZDoom for adding vcpkg integration 2023-09-02 09:46:20 +02:00
imagehelpers.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
imagetexture.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
m_png.cpp - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
m_png.h - backend update from GZDoom for adding vcpkg integration 2023-09-02 09:46:20 +02:00
multipatchtexturebuilder.cpp Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texture.cpp use FTranslationID in the 2D drawer. 2023-12-05 22:40:57 +01:00
textureid.h - no more picnum in spawn CCMD 2023-04-23 10:36:38 +02:00
texturemanager.cpp Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
texturemanager.h - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
textures.h - backend update from GZDoom for adding vcpkg integration 2023-09-02 09:46:20 +02:00
v_collection.cpp - get rid of 'picnum' in common code. 2023-05-20 12:40:57 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00