..
actor.cpp
- moved ActorActionFunc and Personality out of __LegacyState again.
2023-05-28 21:07:34 +02:00
ai.cpp
- moved ActorActionFunc and Personality out of __LegacyState again.
2023-05-28 21:07:34 +02:00
ai.h
- added missing range checks to PlaySpriteSound.
2023-06-29 18:28:16 +02:00
ambient.h
bots.h
- the last batch of small scale typedefs eliminated.
2021-12-31 15:40:29 +01:00
break.cpp
- named all breakable sprites.
2023-05-29 22:16:11 +02:00
break.h
- got rid of most remaining references to wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
bunny.cpp
- moved ActorActionFunc and Personality out of __LegacyState again.
2023-05-28 21:07:34 +02:00
cache.cpp
- added a few texture names for picnum literals.
2023-05-31 21:53:14 +02:00
cheats.cpp
- SW: Repair whoopsie in BunnyCheat()
.
2022-12-29 21:50:29 +11:00
colormap.cpp
- adapted game side code.
2023-08-19 19:41:40 +02:00
conpic.h
coolg.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
coolie.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
copysect.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
d_menu.cpp
- make autosaving happen immediately for other games than Blood only.
2023-05-19 22:59:47 +02:00
damage.h
digi.h
- clean out digi.h
2023-05-29 22:16:22 +02:00
draw.cpp
- moved remaining stuff to refactor to a substructure for easier lookup later.
2023-05-27 22:15:52 +02:00
eel.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
game.cpp
- fix compilation
2023-08-06 09:22:07 +02:00
game.h
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
girlninj.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
goro.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
hornet.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
input.cpp
- Consolidate each game's gi-GetInput()
into a unified function.
2023-03-18 19:49:25 +11:00
interpso.cpp
- SW: Simplify unsynchronised input setup.
2023-03-18 19:17:30 +11:00
interpso.h
- SW: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 13:32:04 +02:00
inv.cpp
- function separators
2022-10-15 17:16:57 +02:00
inv.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
jsector.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
jsector.h
- Remove all remaining q16horiz()
calls, also correcting a long-standing Duke bug.
2022-10-25 07:06:54 +02:00
jtags.h
jweapon.cpp
- change type of AF()
2023-05-28 11:19:36 +02:00
lava.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
light.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
light.h
- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
2022-02-15 22:34:03 +01:00
lists.h
- replaced PANEL_SPRITEp
2021-12-31 15:49:07 +01:00
mclip.cpp
- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
2022-12-11 18:42:00 +01:00
mclip.h
- further hitscan overhaul.
2022-10-22 20:41:26 +02:00
menus.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
menus.h
misc.h
- get rid of all ANIMATOR function pointers.
2023-05-28 09:06:51 +02:00
miscactr.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
morph.cpp
- turn the SO's Animator and PostMoveAnimator into non-functions as well.
2023-05-28 11:19:35 +02:00
namelist.h
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
names.h
names2.h
- added a few texture names for picnum literals.
2023-05-31 21:53:14 +02:00
network.cpp
- SW: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 13:32:04 +02:00
network.h
- Consolidate each game's gi-GetInput()
into a unified function.
2023-03-18 19:49:25 +11:00
ninja.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
osdcmds.cpp
- Move gi->getConsoleActor()
directly into the header.
2023-03-18 19:29:29 +11:00
pal.h
panel.cpp
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
panel.h
- added a few texture names for picnum literals.
2023-05-31 21:53:14 +02:00
parent.h
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
player.cpp
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
player.h
- Move all mouse handling into GameInput
class.
2023-04-03 18:47:14 +10:00
predict.cpp
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
quake.cpp
- SW: Remove PLAYER::posGet()
.
2022-12-11 18:41:49 +01:00
ripper.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
ripper2.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
rooms.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
rotator.cpp
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
2023-05-28 11:19:35 +02:00
save.cpp
- Ensure all games preserve SB_CENTERVIEW
and SB_CROUCH
bits upon loading.
2023-09-24 17:22:38 +10:00
saveable.cpp
- turn the SO's Animator and PostMoveAnimator into non-functions as well.
2023-05-28 11:19:35 +02:00
saveable.h
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
sbar.cpp
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
scrip2.cpp
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
sector.cpp
- added a few texture names for picnum literals.
2023-05-31 21:53:14 +02:00
sector.h
- use symbolic constants in neartag calls.
2022-10-22 12:17:03 +02:00
serp.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
skel.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
skull.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
slidor.cpp
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
2023-05-28 11:19:35 +02:00
sounds.cpp
code cleanup
2023-09-26 23:30:38 +02:00
sounds.h
- consolidation of sound init code.
2023-05-27 09:12:51 +02:00
spike.cpp
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
2023-05-28 11:19:35 +02:00
sprite.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
sprite.h
- SW: do a proper implementation for sprites which do not want texture animations.
2022-12-11 19:45:38 +01:00
stag.h
sumo.cpp
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
swactor.h
- moved ActorActionFunc and Personality out of __LegacyState again.
2023-05-28 21:07:34 +02:00
tags.h
text.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
track.cpp
- moved ActorActionFunc and Personality out of __LegacyState again.
2023-05-28 21:07:34 +02:00
vator.cpp
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
2023-05-28 11:19:35 +02:00
vis.cpp
- SW: Remove PLAYER::posGet()
.
2022-12-11 18:41:49 +01:00
wallmove.cpp
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
2023-05-28 11:19:35 +02:00
warp.cpp
- Fix bad Z test in WarpPlane()
.
2023-01-02 11:00:47 +11:00
weapon.cpp
- added a few texture names for picnum literals.
2023-05-31 21:53:14 +02:00
weapon.h
- get rid of all ANIMATOR function pointers.
2023-05-28 09:06:51 +02:00
zilla.cpp
- change type of AF()
2023-05-28 11:19:36 +02:00
zombie.cpp
- change type of AF()
2023-05-28 11:19:36 +02:00