raze/polymer/eduke32/build/src
helixhorned 8077dcd633 Mapster32 maintenance pack #1
The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
  - fixed "walking" in 2d mode
  - fixed DELETE key in OSD in SDL build
  - main loop in general (timeout for event wait after 200 ms so that highlights blink)
  - access to some pr_override* variables in m32script (suggested by Roma Loom)
  - API cleanup (added statics and consts here and there)

git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
..
misc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
a-c.c Fix 64 bit problems after viewing a security cam. 2009-11-04 08:11:21 +00:00
a.masm Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
a.nasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
build.c Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
cache1d.c win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
compat.c Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in 2010-05-18 00:30:30 +00:00
config.c Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
crc32.c A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
defs.c Add proper DEF tokens for normal scale/bias in model skins. 2010-03-07 00:09:00 +00:00
dynamicgtk.c Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember 2009-11-18 01:17:56 +00:00
engine.c Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
engine_priv.h mapster32: more logical "bottom walls swapped"-bit handling; misc. cleanups 2009-07-25 20:16:22 +00:00
glbuild.c win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
kplib.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
lzwnew.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
md4.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00
mdsprite.c Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in 2010-05-18 00:30:30 +00:00
mutex.c Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
nedmalloc.c Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in 2010-05-18 00:30:30 +00:00
osd.c Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Model specular map support and polymer fix for the OSX/ATI driver. 2010-03-07 01:09:39 +00:00
polymost.c Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
pragmas.c Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander 2009-07-09 02:29:48 +00:00
quicklz.c Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
rawinput.c win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
scriptfile.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
sdlayer.c Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember 2009-11-18 01:17:56 +00:00
StartupWinController.editor.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startwin.editor.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00
textfont.c Generic non-descript commit message 2009-06-24 08:20:10 +00:00
winlayer.c Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00