raze/source/core
2021-04-30 20:08:23 +02:00
..
console - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
menu - re-fixed Blood skill selection. 2021-04-13 18:08:55 +02:00
movie - SW: the intro's sound may not be paused when the menu opens. 2021-04-19 21:39:44 +02:00
music
textures - made the tile size getters a bit more robust. 2021-04-17 12:40:23 +02:00
automap.cpp - fixed some bogus range checks in automap code. 2021-04-12 20:54:12 +02:00
automap.h
binaryangle.h - PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input. 2021-04-06 06:01:54 +10:00
cheathandler.cpp
cheathandler.h
cheats.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
cheats.h - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_net.h
d_protocol.cpp
d_protocol.h - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_ticcmd.h
def_.cpp - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
gamecontrol.h - Remove some leftover stuff from gamecontrol.h. 2021-04-22 18:53:14 +10:00
gamecvars.cpp Revert "- subjective fix to Duke 3D's RPG harsh recoil." 2021-03-31 20:35:18 +11:00
gamecvars.h Revert "- subjective fix to Duke 3D's RPG harsh recoil." 2021-03-31 20:35:18 +11:00
gamefuncs.cpp - calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct. 2021-02-18 21:47:39 +11:00
gamefuncs.h - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
gamehud.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gamehud.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gameinput.cpp - processMovement(): Remove attenuation of hidInput->dyaw that was missed when scaling was removed from backend in 44e4c5ff78. 2021-04-22 08:58:17 +10:00
gameinput.h - PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input. 2021-04-06 06:01:54 +10:00
gamestate.h
gamestruct.h - savegame code cleanup. 2021-04-22 00:03:17 +02:00
gi.cpp
gi.h
initfs.cpp - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
interpolate.cpp - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h
iterators.h
mainloop.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
maphack.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
mapinfo.cpp - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
mapinfo.h
maploader.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
mathutil.cpp
mathutil.h
ns.h
packet.h
palette.cpp - fixed palette setup for duplicate base palettes. 2021-04-10 21:42:53 +02:00
palette.h
parsefuncs.h - testing some script parser improvements. 2021-04-06 15:07:12 +02:00
precache.cpp - also handle SW's voxels. 2021-04-11 13:38:23 +02:00
precache.h - also handle SW's voxels. 2021-04-11 13:38:23 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp - fixed extended music lookup again. 2021-04-09 21:28:23 +02:00
raze_music.h - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
savegamehelp.h - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
scancodes.h
screenjob.cpp - put ScreenJobRunner declaration into header. 2021-04-30 20:08:23 +02:00
screenjob.h - put ScreenJobRunner declaration into header. 2021-04-30 20:08:23 +02:00
screenshot.cpp
searchpaths.cpp - added GameID field to GrpInfo. 2021-04-13 18:08:55 +02:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp
uiinput.h
version.h - version bump. 2021-03-02 17:53:25 +02:00
zcompile.cpp