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console
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
menu
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- re-fixed Blood skill selection.
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2021-04-13 18:08:55 +02:00 |
movie
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- SW: the intro's sound may not be paused when the menu opens.
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2021-04-19 21:39:44 +02:00 |
music
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textures
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- made the tile size getters a bit more robust.
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2021-04-17 12:40:23 +02:00 |
automap.cpp
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- fixed some bogus range checks in automap code.
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2021-04-12 20:54:12 +02:00 |
automap.h
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binaryangle.h
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- PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input.
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2021-04-06 06:01:54 +10:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
cheats.h
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
ct_chat.cpp
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- license correction for ct_chat.cpp
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2021-04-05 08:59:06 +02:00 |
d_net.cpp
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
d_net.h
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d_protocol.cpp
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d_protocol.h
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
d_ticcmd.h
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def_.cpp
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- actually compile the game code as larger units and integrate them in the main project.
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2021-01-04 11:52:10 +01:00 |
gameconfigfile.cpp
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- adapt to changed value range of module master volume in ZMusic.
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2021-03-14 08:51:59 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- allow specifying a .def file in GAMEINFO.
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2021-04-17 23:52:45 +02:00 |
gamecontrol.h
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- Remove some leftover stuff from gamecontrol.h .
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2021-04-22 18:53:14 +10:00 |
gamecvars.cpp
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Revert "- subjective fix to Duke 3D's RPG harsh recoil."
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2021-03-31 20:35:18 +11:00 |
gamecvars.h
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Revert "- subjective fix to Duke 3D's RPG harsh recoil."
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2021-03-31 20:35:18 +11:00 |
gamefuncs.cpp
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- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
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2021-02-18 21:47:39 +11:00 |
gamefuncs.h
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
gamehud.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
gamehud.h
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
gameinput.cpp
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- processMovement() : Remove attenuation of hidInput->dyaw that was missed when scaling was removed from backend in 44e4c5ff78 .
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2021-04-22 08:58:17 +10:00 |
gameinput.h
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- PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input.
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2021-04-06 06:01:54 +10:00 |
gamestate.h
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gamestruct.h
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- savegame code cleanup.
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2021-04-22 00:03:17 +02:00 |
gi.cpp
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gi.h
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initfs.cpp
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- allow specifying a .def file in GAMEINFO.
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2021-04-17 23:52:45 +02:00 |
inputstate.cpp
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- InputState::ClearAllInput() : Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true.
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2021-04-01 13:46:16 +11:00 |
inputstate.h
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- generalized the special key handling for skipping cutscenes.
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2021-04-20 15:01:26 +02:00 |
interpolate.cpp
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
interpolate.h
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
intvec.h
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iterators.h
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mainloop.cpp
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
maphack.cpp
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- fixed maphack loader.
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2021-03-07 09:39:16 +01:00 |
mapinfo.cpp
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- fixed .def 'music' parsing.
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2021-04-08 16:35:26 +02:00 |
mapinfo.h
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maploader.cpp
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- fixed maphack loader.
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2021-03-07 09:39:16 +01:00 |
mathutil.cpp
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mathutil.h
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ns.h
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packet.h
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palette.cpp
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- fixed palette setup for duplicate base palettes.
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2021-04-10 21:42:53 +02:00 |
palette.h
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parsefuncs.h
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- testing some script parser improvements.
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2021-04-06 15:07:12 +02:00 |
precache.cpp
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- also handle SW's voxels.
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2021-04-11 13:38:23 +02:00 |
precache.h
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- also handle SW's voxels.
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2021-04-11 13:38:23 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- fixed extended music lookup again.
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2021-04-09 21:28:23 +02:00 |
raze_music.h
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- fixed .def 'music' parsing.
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2021-04-08 16:35:26 +02:00 |
raze_sound.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- cleanup of savegame framework
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2021-04-22 00:03:17 +02:00 |
savegamehelp.h
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- cleanup of savegame framework
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2021-04-22 00:03:17 +02:00 |
scancodes.h
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screenjob.cpp
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- put ScreenJobRunner declaration into header.
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2021-04-30 20:08:23 +02:00 |
screenjob.h
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- put ScreenJobRunner declaration into header.
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2021-04-30 20:08:23 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- added GameID field to GrpInfo.
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2021-04-13 18:08:55 +02:00 |
secrets.cpp
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secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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statusbar2.cpp
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uiinput.h
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version.h
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- version bump.
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2021-03-02 17:53:25 +02:00 |
zcompile.cpp
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