raze/polymer/eduke32/source
helixhorned 7c3f7909cc Lunatic: various changes.
- swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot)
- add vec3 method 'rotate', calling xmath.rotate
- store game tic count in savegames

git-svn-id: https://svn.eduke32.com/eduke32@3929 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:46 +00:00
..
enet Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
eobj
eobj_win
jaudiolib
jmact
lunatic Lunatic: various changes. 2013-07-04 19:38:46 +00:00
misc Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
obj
obj_win
util
_functio.h
_midi.h
_rts.h
actors.c Lunatic: document con.action/move/ai and actor methods. 2013-07-04 19:38:35 +00:00
actors.h Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members. 2013-06-30 20:38:52 +00:00
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one. 2013-06-28 14:07:44 +00:00
common.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
common_game.h Forgot a file for a previous commit 2013-06-14 21:29:14 +00:00
config.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
config.h
demo.c Lunatic: various changes. 2013-07-04 19:38:46 +00:00
demo.h
duke3d.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
function.h
game.c Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members. 2013-06-30 20:38:52 +00:00
game.h Substitute some symbolic SE_x_* labels for literal SE numbers that were missed. 2013-06-22 11:31:13 +00:00
game_inline.c Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
game_inline.h Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
gamedef.c CON: New command 'screensound', unconditionally playing a session-wide sound. 2013-06-28 14:07:46 +00:00
gamedef.h CON: New command 'screensound', unconditionally playing a session-wide sound. 2013-06-28 14:07:46 +00:00
gamedefs.h
gameexec.c Lunatic: various changes. 2013-07-04 19:38:46 +00:00
gameexec.h Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c CON: add projectile member .userdata and predefined label PROJ_USERDATA. 2013-06-09 16:37:18 +00:00
gamevars.c LunaCON: proper handling of dynamic remappings with weapon defaults. 2013-06-02 14:07:56 +00:00
gamevars.h LunaCON: proper handling of dynamic remappings with weapon defaults. 2013-06-02 14:07:56 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
input.c
input.h
keys.h
m32def.c
m32def.h
m32exec.c Replace inline "qsetmode==200" checks with in3dmode(). 2013-05-30 09:13:32 +00:00
m32structures.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
m32vars.c LunaCON: proper handling of dynamic remappings with weapon defaults. 2013-06-02 14:07:56 +00:00
macros.h Fix two bugs found by Clang's undefined behavior sanitizer. 2013-04-29 19:24:19 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Make improvements utilizing G_ScreenText(). 2013-06-01 06:56:28 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
namesdyn.h
net.c Retire actor[].shootzvel, as it was only ever used in local scope. 2013-06-30 20:38:50 +00:00
net.h
old.diff
osdcmds.c Don't register "savestate" and "restorestate" OSD commands even in debug builds. 2013-06-20 18:31:48 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Retire actor[].shootzvel, as it was only ever used in local scope. 2013-06-30 20:38:50 +00:00
player.h Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio. 2013-07-04 19:38:39 +00:00
premap.c Lunatic: various changes. 2013-07-04 19:38:46 +00:00
premap.h Lunatic: various changes. 2013-07-04 19:38:46 +00:00
quotes.h Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal) 2013-06-13 21:17:03 +00:00
rev.h
rts.c
rts.h
savegame.c Lunatic: various changes. 2013-07-04 19:38:46 +00:00
savegame.h Lunatic: conditionally compile out more code in savegame/gamevars.[ch]. 2013-05-19 19:29:18 +00:00
sdlmusic.c
sector.c Add a few defined constants for commonly used weapon_pos values 2013-06-27 23:04:57 +00:00
sector.h Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Make S_MenuSound() use stack'd array to get rid of S_StaticToDynamicMenuSound(). 2013-06-01 20:09:46 +00:00
sounds.h
sounds_mapster32.c Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
sounds_mapster32.h
soundsdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
soundsdyn.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c Fix a reference to "RDR_POLYMER" that was missed in startgtk 2013-05-25 06:11:38 +00:00
startosx.game.m
startwin.game.c Remove an unused variable from startwin.game.c. 2013-06-01 06:54:29 +00:00
startwin.game.h
winbits.c