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Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio.
git-svn-id: https://svn.eduke32.com/eduke32@3927 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 20 additions and 7 deletions
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@ -1291,8 +1291,12 @@ local player_mt = {
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-- INTERNAL and CON-only.
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_palfrom = function(p, f, r,g,b)
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local pals = p._pals
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pals.f = f
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pals.r, pals.g, pals.b = r, g, b
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-- Assume that CON's palfrom starts with prio 0 and speed 0.
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if (pals.f == 0 or p._palsfadeprio <= 0) then
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pals.f = f
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pals.r, pals.g, pals.b = r, g, b
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p._palsfadespeed, p._palsfadenext = 0, 0
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end
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end,
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},
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@ -588,7 +588,7 @@ gameevent
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local r, g, b = testbit(neww, 1), testbit(neww, 2), testbit(neww, 4)
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local speed = FADE_SPEED[neww] or 1
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player[pli]:fadecol(0.5, r, g, b, speed, neww)
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player[pli]:fadecol(0.5, r, g, b, speed, neww-5)
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end
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}
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@ -347,10 +347,19 @@ static inline int32_t A_Shoot(int32_t i, int32_t atwith)
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static inline void P_PalFrom(DukePlayer_t *p, uint8_t f, uint8_t r, uint8_t g, uint8_t b)
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{
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p->pals.f = f;
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p->pals.r = r;
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p->pals.g = g;
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p->pals.b = b;
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#ifdef LUNATIC
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// Compare with defs.ilua: player[]:_palfrom().
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if (p->pals.f == 0 || p->palsfadeprio <= 0)
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#endif
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{
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p->pals.f = f;
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p->pals.r = r;
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p->pals.g = g;
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p->pals.b = b;
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#ifdef LUNATIC
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p->palsfadespeed = p->palsfadenext = 0;
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#endif
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}
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}
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int32_t A_GetHitscanRange(int32_t i);
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